iRacing official sporting code

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1. General Principles

2. Conduct

3. License Class

4. Driver Skill Ratings

5. Competition

6. Race Procedures

7. Flag Signals

8. Penalties

9. Protests

10. Appeals

11. Hosted Sessions

12. Sanctioned Race Series

13. Multiclass Racing

14. World Championship, Pro, and eSport Series

15. Glossary

01GENERAL PRINCIPLES

iRACING.COM

1.1.1. iRacing.com endeavors to create the world’s most authentic motorsports racing simulation for the consumer and other

markets including providing a high quality centralized and organized real-time online racing platform.

1.1.2. iRacing.com serves as the sanctioning body for internet racing conducted through and by iRacing.com. Its mission is to

organize and facilitate centralized internet racing competitions, providing structure, consistency and fairness.

1.1.3. iRacing.com shall be the sole sporting authority entitled to make and enforce regulations for internet racing competitions

as hosted by iRacing.com.

1.1.4. iRacing.com may from time to time elect to enter into co-sanctioning agreements or other similar partnerships with

other motorsport sanctioning bodies, clubs or organizations to facilitate the organization and execution of a specific

internet racing event or series of events.

1.2. iRACING OFFICIAL SPORTING CODE

1.2.1. To ensure fair and consistent governance of internet racing competition and strive to create a respectful environment,

iRacing.com has established the iRacing Official Sporting Code.

1.2.2. The iRacing Official Sporting Code, and any addenda, shall govern all internet racing events sanctioned by iRacing.com,

and all internet racing events open to the public taking place using the iRacing software.

1.2.3. It is the obligation and responsibility of all iRacing.com members to read, understand and abide by the iRacing

Official Sporting Code.

1.2.4. iRacing.com may from time to time, at its sole discretion, revise any or all of the iRacing Official Sporting Code.

1.2.5. iRacing.com may publish supplementary regulations pertaining to an individual series and/or event. These supplementary

regulations are intended to augment the iRacing Official Sporting Code and/or modify certain elements therein to ensure

fair and consistent competition in the particular series or event to which the supplementary regulations apply.

1.2.6. Unless specifically noted in the supplementary regulations, all rules set forth in the iRacing Official Sporting Code

will apply to every iRacing.com-sanctioned event, and all events which are open to the public taking place using the

iRacing software.

1.2.7. iRacing.com reserves the right to enforce any rules, regulations, and penalties set forth in the iRacing Official Sporting

Code in any event using the iRacing software, or in any part of the iRacing.com service including but not limited to the

Official iRacing Community Forums, the iRacing Companion App, iRacing.com Support website, and other supplementary

environments operated by iRacing.

1.2.8. The iRacing Official Sporting Code affords every iRacing member assessed a penalty or named as a party to protest the

right to appeal a decision made by iRacing.com (See Appeals). Upon final resolution of such appeals, however, application

and interpretation of the iRacing Official Sporting Code by iRacing.com officials shall be final and binding.

OFFICIAL SPORTING CODE // V.2025.09.09 4

02CONDUCT

2.1. PRINCIPLES

2.1.1. The “catch-all” general article. Be respectful and courteous on and off the track. It is expected that each member will

treat other members, drivers, iRacing.com officials, employees, spectators, partners, guests on any iRacing websites

and the community generally in a respectful, fair, and courteous manner. Bullying, abusive, threatening, rude, mean, and

disrespectful language or actions are not allowed. iRacing.com has sole discretion to determine if the behavior of a

member is causing negative issues or angst with others and the community.

2.1.1.1. Constructive suggestions and warranted complaints made in a respectful manner are welcome but unfair and

consistent negativity towards iRacing.com, other members, or the community is not allowed on iRacing.com.

2.1.2. Some of the satisfaction of being a member of our community comes from the personal relationships that are formed

and maintained. For that reason, we require members to register using their real names, which, in addition to facilitating

friendships, promotes personal responsibility. If there is a justified reason you would not like to use your real name,

contact customer support to discuss a name change.

2.1.3. Emotions will run as high in our races as they do in all competitive environments. However, rude behavior – whether in

actions behind the wheel, in oral communications through in-Sim chat, or in writing on forums – have no place here.

2.1.4. The Terms of Use and End User Licensing Agreement to which you agreed upon joining iRacing.com stipulates that

iRacing – including its sanctioning organization iRacing.com – will have sole discretion of what constitutes inappropriate

on-track or interpersonal behavior, and shall have the authority to impose penalties up to and including revocation or

suspension of membership or parts of the membership service. We have no tolerance for deliberately bad behavior,

whether on- or off-track. Those individuals who are habitually unable to treat others in an appropriate and respectful

fashion on iRacing will no longer be welcome as a member on the iRacing.com service.

2.2. ON-TRACK CONDUCT

2.2.1. iRacing places a high value on responsible driving and fair competition. Accidents in racing are inevitable; they are a

natural consequence of close competition. The iRacing.com graduated licensing program stresses the development of

driving skills and the avoidance of accidents, rewarding safe driving and minimizing the number of on-track accidents.

2.2.2. In the physical world, the risk of injury and expensive car repairs serves as a natural deterrent to reckless driving.

Because those risks do not exist in the virtual world, iRacing uses a system that automatically calculates a driver’s

safety record through each lap in every Ranked on-track session. The system does not assess blame for an incident, so

responsibility for avoiding crashes still resides with each individual driver.

2.2.3. While it is not reasonable or feasible for iRacing to directly monitor every on-track session, iRacing.com officials may

randomly select sessions to monitor. Drivers can also report reckless and/or erratic driving and attempts at on-track

intimidation (See Intentional, Retaliatory, and/or Malicious Wrecking) to iRacing.com officials by submitting a protest

through the proper channels (See Protests). Failure to drive with respect for other competitors could lead to sanctions.

Those who habitually engage in bad on-track behavior will be removed from iRacing.com.

OFFICIAL SPORTING CODE // V.2025.09.09 5

2.2.4. We believe that racing in the virtual world is a form of motorsport and we are part of the overall motorsports landscape.

Our expectation is that all members of our community – racers, spectators, officials, and employees – will conduct

themselves in the same way as a respectful participant would at an event in the physical world. Each of us owes every

other member of the iRacing community the same courtesy and respect that we expect to receive ourselves.

2.3. VOICE AND TEXT CHAT

2.3.1. iRacing.com provides means for racers to communicate with one another before, during and after on-track sessions. The

high emotions that are a normal part of close racing do not justify verbally abusive or other inappropriate expressions

toward officials or other racers. Disrespectful communications, including foul or threatening language and insults, will not

be tolerated and could lead to suspension or the cancellation of the offender’s membership.

2.4. FORUMS

2.4.1. The iRacing.com Forum is the social backbone of our community, providing a way for members to interact with one

another, exchange information and build friendships. Disagreements are part of the landscape, but in order to maintain

a pleasant environment for all community members, participants must not use rude or hostile language. Posts that

attempt to publicly confront, bait with excessive negativity, accuse or attack another member, iRacing.com, employees or

officials are forbidden. Those who engage in a pattern of such behavior will face penalties that may include revocation of

membership.

2.4.2. The Private Messaging function is considered part of the iRacing.com Forums, and as such, the same standards for

conduct apply to all private messages. Foul or threatening language and insults will not be tolerated and may lead to the

cancellation of the offender’s membership.

2.4.3. The iRacing.com Forums are a place to communicate and socialize about a shared passion for Sim racing, racing, and

other general topics as long as they remain a “family-friendly” discussion. Any member who regularly instigates others

and turns the nature of a discussion negative or hurtful will be subject to being removed from the iRacing.com Forums at

iRacing.com’s sole discretion.

02 CONDUCT – CONTINUED

OFFICIAL SPORTING CODE // V.2025.09.09 6

03LICENSE CLASS

3.1. PRINCIPLE

3.1.1. In an effort to provide the best possible racing experience for all competitors, iRacing uses a tiered license class

structure for all members.

3.1.2. Members start with a Rookie License and progress to higher tiers based on performance and participation. Higher-

level licenses are awarded based on the driver’s on-track safety record and experience. Each race series are typically

restricted to members who possess a certain License Class, grouping drivers with similar safety records and skill.

iRating, which measures the overall skill of a driver based on competitive results, does not impact a driver’s License Class.

3.1.3. Members always earn or lose License Classes sequentially, and each driver has a unique and separate License Class

within each racing category, such as Dirt Road, Sports Car, or Oval..

3.1.4. License Classes are awarded and lost during the season and at the completion of a season based on driver performance.

3.2. LICENSE CLASS ADVANCEMENT

3.2.1. Each iRacing.com member starts with a Rookie License for each racing category, such as Dirt Road, Sports Car, and

Oval. All other License Classes must be earned.

3.2.2. License Class advancement is based on two factors:

3.2.2.1. Completion of a Minimum Participation Requirement (MPR).

3.2.2.2. Achievement of a minimum Safety Rating.

3.2.3. Higher tier License Classes for each racing category must be obtained in sequential order and the Minimum Participation

Requirements are racing category-specific.

3.3. LICENSE CLASSES

3.3.1. Rookie License (including Rookie and Advanced Rookie) – Indicated by an official red stripe on the driver’s car, helmet, and

license image.

3.3.2. Class D License – Indicated by an official orange stripe on the driver’s car, helmet, and license image.

3.3.3. Class C License – Indicated by an official yellow stripe on the driver’s car, helmet, and license image.

3.3.4. Class B License – Indicated by an official green stripe on the driver’s car, helmet, and license image.

3.3.5. Class A License– Indicated by an official blue stripe on the driver’s car, helmet, and license image.

3.3.6. iRacing.com Pro & World Championship Series License – Indicated by an official black stripe on the driver’s car, helmet,

and license image. This license level is limited to the top rated drivers in the world.

OFFICIAL SPORTING CODE // V.2025.09.09 7

3.3.7. License Class Examples

3.4. MINIMUM PARTICIPATION REQUIREMENTS (MPR)

3.4.1. Rookie Licenses

3.4.1.1. Rookie License holders are required to participate in at least four Ranked Time Trial Sessions -or- two Ranked

Official Race Sessions to be eligible to earn a Class D License in a particular race category. The driver must

also maintain the proper minimum Safety Rating for the particular race category.

3.4.2. Non-Rookie Licenses

3.4.2.1. All Non-Rookie License holders are required to participate in at least four Ranked Time Trial Sessions or four

Ranked Official Race Sessions to be eligible to earn a License Class promotion within a particular race category.

These Sessions must also have a minimum License Class requirement no lower than the driver’s current License

Class. The driver must also maintain the proper minimum Safety Rating for the particular race category.

3.4.2.2. EXAMPLE: A driver with a Class D License for the Dirt Road racing category may complete the MPR for

promotion by competing in four Time Trials or four Official race sessions in a Ranked Class D iRX Volkswagen

Beetle Lite. If the same driver were to run race sessions in the Ranked Rookie Pro 2 Lite Off-Road Racing Series

– Fixed (This series is the tier below the driver’s Class D License, ie: Racing Down), these race sessions would not

count towards the driver’s MPR.

3.4.3. Participation

3.4.3.1. In order for MPR to be met and for drivers to be eligible for license promotions, drivers must actively

compete in events.

3.4.3.2. Participation is defined as the earning of championship points from a Race Session, and completing at least half

(rounded down) the number of laps that were completed by the Race winner for your selected Car Class.

3.4.3.3. EXAMPLES: In an event where the winner of your selected car class completed all 25 laps, you would need to

have completed at least 12 laps and not have been disqualified for your participation to be counted. If every

driver within your car class crashed out or was disqualified, your participation laps completed are instead

compared against the Race winner, regardless of their Car Class.

3.4.3.4. Series that span across multiple standard iRacing seasons (ie: outside of the traditional 13 Week structure) do

not count towards participation.

3.4.3.5. Whenever a Promotion occurs, MPR is consumed by the operation and is reset to zero.

Demotions do not reset MPR.

3.5. INCIDENTS

3.5.1. The iRacing software monitors all on-track sessions (Excluding Testing Sessions, Time Attack Sessions, and Practice

Sessions) and any incidents that occur therein. Each incident type has a certain value and the software automatically

calculates each driver’s incidents for each session.

03 LICENSE CLASS – CONTINUED

OFFICIAL SPORTING CODE // V.2025.09.09 8

3.5.1.1. Table of Pavement Racing Incident Point Values

3.5.1.2. Table of Dirt Racing Incident Point Values

3.5.2. In the event of multiple concurrent incidents (ie: 2x that causes a 4x), only the most serious is counted (ie: 4x).

3.5.3. The iRacing software does not attempt to determine fault as it would not be possible. Incidents are assessed to all

involved drivers individually on a no-fault basis – no matter the circumstances.

3.5.4. iRacing.com typically has an incident limit or maximum set on Official Series events which will automatically disqualify and

remove a driver from the race should he or she reach the limit. For example, an incident limit of 17 might be set in a given

race series. Should a driver reach or exceed that limit during a race they will be immediately withdrawn from the session.

3.5.5. Alternatively, an event can be configured with an incident threshold which applies a drive-through penalty each time the

incident limit is exceeded. The driver or team’s incident points are not reset, but instead each time the incident threshold

is met, they are assessed another penalty. Incident limit penalties are most often used for endurance events.

3.5.6. iRacing.com may establish different incident point systems for new forms of racing yet to be released based on the

nature of the racing.

3.6. CORNER AND INCIDENT MULTIPLIERS

3.6.1. iRacing.com places a high priority on safe driving at all times. However, races, and other sessions when incidents can

directly affect more than one competitor, are more important than Time Trials and single-car Qualifying. Accordingly,

Corner and Incident Multipliers are applied when averaging a recent Ranked session into a driver’s Safety Rating.

03 LICENSE CLASS – CONTINUED

INCIDENT TYPE VALUE

Light contact with another driver 0x

Wheels off the racing surface 1x

Loss of control 2x

Contact with other object 2x

Heavy contact with another driver 4x

INCIDENT TYPE VALUE

Light contact with another driver 0x

Wheels off the racing surface 1x

Loss of control 2x

Contact with other object 2x

Heavy contact with another driver 2x

OFFICIAL SPORTING CODE // V.2025.09.09 9

3.6.1.1. Table of Corner and Incident Multipliers

SESSION TYPE WEIGHT

Time Trial 0.35

Practice – Lone 0.35

Practice – Open 0.50

Qualify – Lone 0.35

Qualify – Open 0.50

Warm-Up 0.50

Heat 1.00

Race 1.00

All Other Session Types 0.00

3.6.2. Incidents are counted throughout each session, including during the cool-down period after the checkered flag.

The cool-down period ends after all participants have either crossed the finish line or have left the session.

3.6.3. Corner and Incident Multipliers are subject to change by iRacing.com.

3.7. SAFETY RATING

3.7.1. Safety Rating (SR) is a value assigned to all racers as a measure of the driver’s overall safety record. It is calculated using

a formula that takes into account the number of corners a driver completes and the number and severity of incidents

that driver accumulated in the process. These factors are averaged over a set number of laps and updated as each new

Ranked session is finished.

3.7.1.1. Only Ranked Qualifying, Ranked Time Trial, Ranked Warm Up, Practice within a Ranked Race event, and

Ranked Race events adjust competitors’ Safety Rating. All events not in this list do not adjust competitors’

Safety Rating. [See Sessions and Driver Ratings].

3.7.2. Each driver has their own Safety Rating for each License Class (ie: Rookie, D, C, etc.) and in each racing category

(ie: Oval, Formula, etc.) ranging from 0.00 – 4.99. The higher the value, the safer the driver is for that class and racing

category combination.

3.7.3. Overlapping Values

3.7.3.1. License Classes: The values of Safety Rating for each License Class (ie: Rookie, D, C, B, A, and Pro) partially

overlap with some of the values in the adjacent License Classes. For example, the lower portion of a B License

Class overlaps with the upper portion of a C License Class. The amount of overlap is defined at a non-linear rate

between each License Class.

3.7.3.2. Whole Number Ranges: The values of the measure of a driver’s overall safety record within each whole number

range of a License Class (ie: 2.00 to 2.99) partially overlap with some of the values in the adjacent whole number

ranges. For example, a lower portion of values within the 3.xx Safety Rating range overlap with an upper portion

of values within the 2.xx Safety Rating range. The amount of overlap is defined at a non-linear rate between each

whole number.

03 LICENSE CLASS – CONTINUED

OFFICIAL SPORTING CODE // V.2025.09.09 10

3.7.4. Any time SR increases or decreases across a whole number threshold, the value of the measure of a driver’s overall

safety record is mapped into the new whole number range, with the fractional portion of SR being computed from where

the value sits within that new range. For example, when your SR increases just beyond the 2.xx whole number range, it is

mapped into the 3.xx whole number range, with the fractional portion of the new SR being computed from where it sits

within the 3.xx range. Having this overlap helps to keep Safety Rating from bouncing up and down between whole number

designations due to small changes to the measure of a driver’s overall safety record.

3.7.5. Whenever you receive a License Class Promotion or Demotion (such as moving from D to C), the overall measure of your

safety record is mapped into the overlapping whole number range within the new License Class. This can result in your

Safety Rating number changing by a large or small amount, depending on where that measure sits within those ranges.

Regardless of whether the visible change in your SR appears to be large or small, the measure of your safety record is

not adjusted. This remapping allows the Safety Rating value to appear to remain on a simple 0.00 to 4.99 scale at all

License Classes.

3.8. MINIMUM SAFETY REQUIREMENTS

3.8.1. A driver must achieve and maintain a Safety Rating within a certain range to advance to the next License Class.

A driver can track his or her safety record by the Safety Rating number on each racing category license.

3.8.2. Drivers start with a Rookie License with a Safety Rating of 2.50 in all racing categories. As the driver completes Ranked

race sessions safely, his or her Safety Rating will rise. Conversely, multiple incidents in Ranked race sessions will cause

his or her Safety Rating to fall.

3.9. PROMOTION

3.9.1. Season Promotion: Drivers having earned at least a 3.00 Safety Rating by the end of a season and having met

the Minimum Participation Requirements (MPR) will be promoted to the next tier of License Class at the conclusion

of the season.

3.9.2. Fast Track Promotion: Drivers having earned at least a 4.00 Safety Rating and having met the Minimum Participation

Requirements (MPR) at any point during a season will be promoted to the next tier of License Class immediately.

3.9.2.1. An exception to this rule exists for drivers with a Rookie License Class. A driver with a Rookie License Class who

has met the MPR and earns a 3.00 Safety Rating at any point during a Season will immediately be promoted to a

D License Class.

3.9.3. Whenever a driver receives a License Class Promotion, his or her Minimum Participation Requirement (MPR) is fulfilled,

and is reset to zero. Additionally, his or her Safety Rating is updated to match the overlapping value within the new

License Class. This “reset” provides drivers with additional room for improving their SR at the new License Class level

before earning the opportunity for another promotion.

3.10. DEMOTION

3.10.1. Season Demotion: Drivers with a 2.00 – 2.99 Safety Rating at the conclusion of the season will remain with the same

License Class, while drivers with a Safety Rating below 2.00 at the conclusion of the season will be demoted to the

previous tier of License Class.

3.10.2. Reckless Driver Demotion: Reckless Driver Demotion: Drivers whose Safety Ratings drops below 1.00 at any point

during a season, including participants in the Pro Series, will be immediately demoted to the previous License Class.

3.10.3. Whenever a driver receives a License Class Demotion, his or her Minimum Participation Requirement (MPR) is not

changed from its current value. Additionally, his or her Safety Rating is updated to match the overlapping value within the

new License Class. This “reset” provides drivers with additional room for improving their SR at the new License Class level

before risking another demotion.

3.10.4. Rookie and Class D License holders are not subject to demotions of any kind.

03 LICENSE CLASS – CONTINUED

OFFICIAL SPORTING CODE // V.2025.09.09 11

3.10.5. Former iRacing.com Pro Series License holders must improve their Class A License to a minimum of a 4.00 Safety

Rating and only then will they be automatically reinstated as an iRacing.com Pro Series License holder. Moreover, if

they drop below a Class A License at any time, their favored status is eliminated and they must meet the License Class

promotion requirements as normal.

3.11. SERIES ELIGIBILITY

3.11.1. In order to be eligible to compete in a given iRacing.com Race Series, a driver must possess at least the minimum

required License Class within the racing category of that series.

3.11.2. Typically, drivers may Race Down (ie: participate in a series primarily intended for drivers at a lower License Class), but

there may be exceptions.

3.11.3. Race Series eligibility is displayed on the Race Series information page. The minimum and maximum License Class

requirements are displayed, and all License Classes between the displayed Licenses are eligible.

03 LICENSE CLASS – CONTINUED

OFFICIAL SPORTING CODE // V.2025.09.09 12

04DRIVER SKILL RATING

4.1. iRATING

4.1.1. iRating is a measure of racing skill and proficiency and exists to ensure competitive racing and championships by

maximizing the chances that similarly skilled drivers compete against one another.

4.1.2. Every driver has a separate iRating for each race category (ie: Oval, Dirt Road, etc.). Each category-specific iRating

is automatically calculated and updated to reflect the driver’s performance in any races joined in that category.

4.1.2.1. Only races in a given category impact a driver’s iRating in that category. There is no cross-category influence

on iRating.

4.1.3. iRatings are the primary factor in assigning drivers to Divisions for the series in which they compete, maximizing

competition and allowing members to advance to higher Divisions as their skills improve or return to a lower Division if

the competition proves too difficult.

4.1.4. iRatings are also used to gauge the level of difficulty of a given race, influencing the calculation of Championship Points

to be awarded for each finishing position based on the strength of the field. The higher the degree of difficulty, the more

points are available to each driver in the race.

4.1.5. iRatings are not visible to members in the Rookie License Class.

4.2. CHANGES TO iRATING

4.2.1. As iRating is a measure of competitive performance skill, it is only adjusted up or down whenever an event that

demonstrates such skill is completed.

4.2.1.1. Only Ranked events that are Official adjust competitors’ iRating. In order for a Ranked event to be Official, it must

include enough competitors to present a challenge. If enough competitors are present in the session, the event

becomes Official, and iRating will be adjusted. This is referred to as “having the race go Official”.

4.2.1.2. If a Ranked race starts but there are not enough competitors for the event to become Official, the event will be

considered Unofficial. The number of participants needed for an event to become Official is defined by the specific

race session rules.

4.2.2. Ranked events always impact Safety Rating. iRating is only adjusted if the Ranked event also included enough participants

to become Official.

4.3. SESSIONS AND DRIVER RATINGS

4.3.1. The following table details various events in iRacing and how competing in each will adjust a driver’s Safety Rating

and/or iRating.

OFFICIAL SPORTING CODE // V.2025.09.09 13

4.3.1.1. Table of Session Details and Driver Rating Adjustments

4.4. TIME TRIAL RATING (ttRating)

4.4.1. Time Trial Best Time

4.4.1.1. When you run a Time Trial Session, you must complete a number of consecutive laps without incident to register

a Time Trial Best Time for that session. Your Time Trial Best Time is the best average lap time over any number

of consecutive laps without incident you ran in the session.

4.4.1.2. The number of consecutive laps without incident required varies per track. For some short tracks it is 10 laps,

and for the longest tracks it may be as few as 2 laps, but it can be any number of laps in between. Joker Laps

may not be used for Rallycross Time Trials. After you have registered and joined a Time Trial Session, you can

find this value in the Simulator on the “Info” panel.

04 DRIVER SKILL RATING – CONTINUED

SESSION DETAILS DRIVER RATING ADJUSTMENTS

SESSION HOST RANK SESSION TYPE SAFETY RATING iRATING

iRacing Ranked Open Practice No No

iRacing Ranked Practice Yes No

iRacing Ranked Warm Up Yes No

iRacing Ranked Qualifying Yes No

iRacing Ranked Heat Yes No

iRacing Ranked Race – Unofficial Yes No

iRacing Ranked Race – Official Yes Yes

iRacing Ranked Time Trial Yes No

iRacing Unranked Open Practice No No

iRacing Unranked Practice No No

iRacing Unranked Warm Up No No

iRacing Unranked Qualifying No No

iRacing Unranked Heat No No

iRacing Unranked Race No No

iRacing Unranked Time Trial No No

iRacing N/A Time Attack No No

iRacing N/A AI Event No No

User N/A Any Event No No

OFFICIAL SPORTING CODE // V.2025.09.09 14

4.4.1.3. Your Time Trial Best Time is maintained per Car Class, per Race Week, separately in each iRacing Series. If

when you run a time trial you set a personal-best Time Trial Best Time for that Series, Race Week, and/or Car

Class, that Time Trial Best Time is then compared to your best-ever recorded time for that Car Class / Track

Configuration combination. If the new session’s Time Trial Best Time is better, that will trigger an update to your

Time Trial Rating (ttRating).

4.4.2. Time Trial Rating (ttRating)

4.4.2.1. Just like iRating, ttRating is a measure of racing skill and proficiency and exists to ensure competitive racing

and championships by maximizing the chances that similarly skilled drivers compete against one another.

4.4.2.2. Every driver has a separate ttRating for each race category (ie: Oval, Dirt Road, etc.). Each category-specific

ttRating is automatically calculated and updated to reflect the driver’s performance in any time trials completed

in that category. Only time trials in a given category impact a driver’s ttRating in that category. There is no cross

category influence on ttRating.

ttRatings are the primary factor in assigning drivers to Divisions for each race category time trial in which they

compete, maximizing competition and allowing members to advance to higher Divisions as their skills improve or

return to a lower Division if the competition proves too difficult(See Divisions).

4.4.2.3. ttRatings are not visible to members in the Rookie License Class.

4.4.2.4. Official Time Trial events are not held for Multi-Class Series.

4.4.3. Changes to ttRating

4.4.3.1. If a ttRating update for you is warranted, the ratio of your new Time Trial Best Time to the best-ever recorded

Time Trial Best Time for any customer at this Car Class / Track Configuration combination is computed. This

“normalizes” this Time Trial Session’s contribution to your ttRating by putting the value for this Car Class / Track

Configuration combination into the same “units” as for any other Car Class / Track Configuration combination.

That is, its contribution is just your “percentage” of the best-ever recorded Time Trial Best Time for any customer

for the given Car Class / Track Configuration combination. If you just set a new best-ever recorded Time Trial

Best Time for that Car Class / Track Configuration combination, your “percentage” will be 100. If you were 1.5%

slower than the best-ever, your “percentage” will be 101.5.

4.4.3.2. Your ttRating for the license type in use is then computed by combining your “percentages” for each of the most

recent 8 Track Configurations for which you registered a Time Trial Best Time using the same license type,

regardless of which Car Class was used. Your combined percentage is then scaled to put it into a similar set of

units as iRating.

4.4.3.3. Since your ttRating only includes your most-recent 8 Track Configurations, this can lead to some unexpected

ttRating changes. For example, though you might have just set a better Time Trial Best Time at this Car Class

/ Track Configuration combination than you had previously set, your ttRating could actually decrease if the new

calculation has dropped a previous better overall performance from the calculation, or if the new calculation

has dropped your previous Time Trial Best Time for the same Car Class / Track Configuration combination.

Your ttRating might also decrease even if you set a better Time Trial Best Time using this Car Class / Track

Configuration combination than your previous run if in the interim someone else has set a new best-ever

recorded Time Trial Best Time of any customer on the service at that same Car Class / Track Configuration

combination. In this case, even though you set a better personal-best time, your “percentage” became worse,

because it’s now being compared against an even better reference time.

4.4.3.4. As ttRating is a measure of competitive performance skill for time trials, it is only adjusted up or down whenever

a time trial event is completed.

04 DRIVER SKILL RATING – CONTINUED

OFFICIAL SPORTING CODE // V.2025.09.09 15

05COMPETITION

5.1. MEMBERSHIP

5.1.1. Membership Accounts

5.1.1.1. An iRacing.com member only needs a single account to have access to any and all opportunities on

iRacing.com. However, it is not prohibited to own more than one account.

5.1.1.2. A member is allowed to race under more than one account. However, without exception, a member can

only join any given race with one of their accounts.

5.1.1.3. A member is responsible for any and all the accounts that they create.

5.1.1.4. A member should not own additional accounts to create havoc or for unsporting reasons.

5.1.1.5. If a member is disciplined on any one account, the same discipline applies to all of their accounts.

5.1.1.6. If a member is suspended or restricted from any part of the service, they are not allowed to use other accounts

or open a new account for any reason including to circumvent the penalty. If they do so, further penalties will be

applied to all accounts.

5.1.1.7. Only the member who created an account can race and participate using that account. However, it is OK

and encouraged to let a non-member try iRacing using their account under all of the following conditions:

A) For limited demonstration and trial purposes only.

B) On the member’s own computer and equipment.

C) At the member’s usual geographic racing location.

D) In Single Car Testing Mode only.

E) For non-commercial purposes only.

5.1.2. Suspension

5.1.2.1. iRacing.com may suspend a member for a definite or indefinite period of time in the interest of internet racing,

iRacing.com or the membership. The affected member may appeal such a suspension to iRacing.com using the

proper channels (See Appeals).

5.1.3. Involuntary Termination

5.1.3.1. iRacing.com may terminate a membership at any time in the interest of internet racing, iRacing.com, or the

membership. Such a member shall have no right to receive, and iRacing.com shall not be obligated to refund,

any part or all of the fees previously paid by the member to iRacing.com. The affected member may, subject to

limitations, appeal such termination to iRacing.com using the proper channels (See Appeals).

5.1.4. Membership Required

5.1.4.1. Every person or entity who desires to participate in an event as a driver must possess a current iRacing.com

membership authorizing participation in that capacity.

OFFICIAL SPORTING CODE // V.2025.09.09 16

5.1.5. Membership Non-Transferable

5.1.5.1. An iRacing.com membership is non-transferable and non-assignable. It may be used only by the person

or entity to which it is issued.

5.1.5.2. Participating in iRacing.com Sessions under another member’s account is forbidden, as is supplying another

member with personal account information (Username/Password) to enable him or her to run iRacing.com

Sessions on an account other than his or her own. Either action will result in the account suspension of both

the account holder and the person competing on his or her behalf. Neither driver will be eligible for any premier

series, such as the Pro-Series or Drivers World Championship Series, for a period of no less than one year.

5.1.6. Removal from an Event

5.1.6.1. An iRacing.com Official may remove a member from an event to promote the orderly conduct of the event.

Sanctions issued during an event may not be appealed.

5.2. COMPETITOR RELEASES

5.2.1. Advertising and Promotion Releases

5.2.1.1. Each member, by participating in any iRacing.com sanctioned-event, grants to iRacing.com, its authorized agents

and assigns, an exclusive license to use and sublicense his or her name, likeness and performance, including

photographs, images and sounds of such competitor and/or any vehicle that competitor drives in the event, in

any way, medium or material (including but not limited to broadcasts by and through television, cable television,

radio, pay-per-view, closed circuit television, satellite signal, digital signal, film productions, audiotape productions,

transmissions over the Internet, public or private online services authorized by iRacing.com, sales and other

commercial projects, and the like) for promoting, advertising and broadcasting, recording or reporting any

iRacing.com-sanctioned event before, during and after such event, and each competitor hereby relinquishes

to iRacing.com exclusively and in perpetuity all rights thereto for such purposes.

5.2.2. Broadcasting and Other Rights

5.2.2.1. Each member, by participating in any iRacing.com sanctioned-event, acknowledges that iRacing.com, and its

licenses and assigns, exclusively and in perpetuity owns any and all rights to broadcast, transmit, film, tape,

capture, overhear, photograph, collect or record by any means, process, medium or device (including but not

limited to broadcasts by and through television, cable television, radio, pay-per-view, closed circuit television,

satellite signal, digital signal, film productions, audiotape productions, transmissions over the Internet, public

or private online services authorized by iRacing.com, sales and other commercial projects, and the like), whether

or not currently in existence, all images, sounds and data (including but not limited to in-car audio, in-car video,

in-car radio, voice chat, text chat, other electronic transmissions between cars and crews, and timing and

scoring information) arising from or during any iRacing.com-sanctioned event or the competitor’s performance

in the event, and that iRacing.com is and shall be the sole owner of any and all copyrights, intellectual property

rights, and proprietary rights worldwide in and to these works and in and to any other works, copyrightable or

otherwise, created from the images, sounds and data arising from or during any iRacing.com-sanctioned event

and the competitor’s performance in the event. Each competitor agrees to take all steps reasonably necessary,

and all steps requested by iRacing.com, to protect, perfect or effectuate iRacing.com’s ownership of other

interest in these rights. Each competitor agrees not to take any action, nor cause others to take any action,

nor enter into any third-party agreement which would contravene, diminish, encroach or infringe upon these

iRacing.com rights.

05 COMPETITION – CONTINUED

OFFICIAL SPORTING CODE // V.2025.09.09 17

5.3. SANCTIONING

5.3.1. Event Sanctioning

5.3.1.1. An iRacing-sanctioned Event is any Official event hosted by iRacing. This includes but is not limited to all

events within the “Official Racing” category.

5.3.1.2. Active iRacing members possessing at least the minimum required License Class in the appropriate racing

category and any other event requirements are authorized to participate in iRacing-sanctioned events.

5.3.2. Racing Categories

5.3.2.1. iRacing.com-sanctioned competitions are divided by race category based on the nature of the racing venue

and vehicle type(s) participating (ie: Sports Car, Oval, Dirt Road, etc.).

5.3.2.2. Although all elements of competition, including License Classes, Series, Sessions, Points, and Championships,

are generally unique to a particular race category, iRacing.com reserves the right to introduce competitions

that include a mix of race categories.

5.3.3. iRacing Series

5.3.3.1. Within each race category, iRacing.com sanctions various racing series. Each series is defined by its season

schedule (an ordered list of host venues, including track configurations), vehicle(s), and License Class eligibility

requirements. iRacing.com reserves the right to modify any series schedule at any time.

5.3.3.2. iRacing.com may publish series-specific Supplemental Regulations for any series.

5.3.3.3. Within each series are typically three different driving competitions: Race, Time Trial, and Time Attack.

Members may compete in any number of these competitions.

5.3.4. Rookie Series

5.3.4.1. Rookie Series are standard iRacing Series typically reserved for new iRacing.com members holding a Rookie

Class License. Rookie Series are intended to be educational, allowing new members the opportunity to build

skills, acclimate to the iRacing simulation software, and to familiarize themselves with the community and the

sport of internet racing.

5.4. DIVISIONS

5.4.1. Racing

5.4.1.1. Each Season, the Series Standings for each Official Ranked Series divides non-Rookie drivers into 10 roughly

equal size Competition Division groups. The drivers within each Competition Division are only competing against

other drivers within their Competition Division on the leaderboard by earning Championship Points in events

throughout the Season. In an Official Ranked Series event, the Championship Points up for grabs are competed

for by all drivers on the track for the event and they may be from any Competition Division based on how Race

Splits form for the event.

5.4.1.2. At the end of each Season, all iRacing Members are automatically pre-assigned to a Competition Division for

the next Season based on their current iRating.

5.4.1.3. There is a special 11th Competition Division that only includes Rookies – Rookies are excluded from the

standard 10 Competition Divisions.

5.4.1.4. Non-Standard Official Ranked Series typically will not be segmented into Competitive Divisions, unless

otherwise stated in Series-Specific Supplemental Regulations.

5.4.1.5. Official Unranked Series do not have Championship Points, and therefore do not have Competition Divisions.

5.4.2. Time Trial

5.4.2.1. Time Trial Competition Divisions are determined in the same manner as Racing Competition Divisions except

using drivers’ ttRating instead of iRating at the end of a Season.

05 COMPETITION – CONTINUED

OFFICIAL SPORTING CODE // V.2025.09.09 18

5.5. iRACING SESSIONS AND COMPETITIONS

5.5.1. Qualifying

5.5.1.1. Qualifying sessions are typically attached to an actual race session and happen right before the race or in

some cases can be set as stand-alone qualifying sessions. Attached qualifying sessions or stand-alone qualifying

sessions determine the qualifying order, which is used to grid cars in race sessions. For qualifying sessions

attached to the actual race session, that specific qualifying session determines the grid order. For stand-alone

qualifying sessions, the grid order is based on qualifying lap times set by the user in any of the stand alone

qualifying sessions available for the event and race sessions are gridded according to the qualifying order, as

it exists at the race session start time.

5.5.1.2. For many Qualifying sessions, the Qualifying Conduct Scrutiny system is in effect to help prevent unrealistic

preparation exploits. The system has several levels of strictness, and if it detects unusual driving habits, it warns

the driver of possible unsportsmanlike conduct before it may disqualify them. If an event is declared a Rain Race

before or during Qualifying, the level of strictness for Qualifying Conduct Scrutiny system will be reduced to allow

for the slower and more irregular driving expected from rain.

5.5.1.3. Incidents are recorded and factored into a driver’s Safety Rating calculation for both attached and stand-alone

qualifying sessions.

5.5.1.4. Drivers who have not posted a qualifying time will be gridded behind all drivers who have posted a time,

from highest to lowest iRating.

5.5.2. Time Trial

5.5.2.1. Time Trials are single-car sessions in which a driver must complete a prescribed number of consecutive laps

as quickly as possible and without incident. The best average lap time through a completed sequence is recorded

as the driver’s Time Trial time. Any incident invalidates the current sequence.

5.5.2.2. A Time Trial Session is considered official once the prescribed number of consecutive laps is reached without

incident. Official lap times and incidents are recorded and factored into a driver’s Safety Rating calculation.

5.5.3. Race

5.5.3.1. Race sessions are real-time competitions with multiple cars on the same track at the same time.

5.5.3.2. All Ranked lap times and incidents are recorded and factored into a driver’s Safety Rating calculation.

5.5.3.3. All Ranked Official Race Sessions are recorded and factored into a driver’s iRating calculation.

5.5.3.4. A race session is considered an Official Race Session if it meets the minimum number of drivers as defined

by the specific race session rules.

5.5.4. Time Attack

5.5.4.1. Time Attack is a hot-lapping competition with a single car on track attempting to achieve the fastest possible lap

time. A racer must complete this process for an entire series of tracks which typically match the iRacing Season

Race Schedule (ie: the tracks and the car selection combinations used for the Season’s Time Attack will match

the track and car selection combinations used for the Season’s Races). Once complete, the system takes your

fastest single lap time as your submitted score for each track in the Time Attack Series and totals them as your

final Time Attack Score.

5.5.4.2. A racer may drive as many laps as desired on any or all the tracks in the Time Attack Series to try and continually

improve his or her Time Attack Score, status on the Time Attack Leader Board, and worldwide competition

standings. Joker Laps may not be used for Rallycross Time Attacks.

5.5.4.3. The Time Attack World Champion is the racer with the best Time Attack Score for the Season.

5.5.4.4. There are 10 tiers of skill on the Time Attack Leader Board to help racers identify their personal performance

compared to all other iRacing.com members. Part of the challenge and fun of the Time Attack system is to try

and move up the tiers, and to become a World Champion!

05 COMPETITION – CONTINUED

OFFICIAL SPORTING CODE // V.2025.09.09 19

5.5.4.5. Table of Time Attack Tiers

5.5.4.6. Each season, a brand new Time Attack Competition will start and there will be no carry-over from prior seasons.

5.5.4.7. Safety Rating and iRating are both completely disabled during Time Attack sessions, and they have no effect

on a racer’s Time Attack Score.

5.5.4.8. While driving a Time Attack session, some of the standard iRacing simulation parameters are frozen to maintain

identical track and vehicle performance for each lap.

• All participants receive identical weather conditions for all sessions run, and it does not change

during the session.

• The Dynamic Track system is disabled; the track does not heat-up, collect rubber, marbles, or dirt,

and every session will begin with identical track state parameters.

• Tire wear is disabled.

• Fuel is not consumed.

• Tire temperature is NOT disabled during Time Attack sessions. Tires DO build up heat during

Time Attack sessions.

5.5.5. Competition Timing

5.5.5.1. Timing results for all competitions are displayed with three decimal places for readability. However, iRacing’s

timing system utilizes the highest level of precision to accurately determine final timing and finishing order. This

true finishing order is used when displaying rankings – there are no ties.

05 COMPETITION – CONTINUED

TIER NAME COLOR PERCENTILE

World Champion 10% 0%

Pro 20% 11%

Expert 30% 21%

Advanced 40% 31%

Senior 50% 41%

Skilled 60% 51%

Intermediate 70% 61%

Club 80% 71%

Challenger 90% 81%

Novice 100% 91%

OFFICIAL SPORTING CODE // V.2025.09.09 20

5.6. INDIVIDUAL CHAMPIONSHIP POINTS

5.6.1. Race Points

5.6.1.1. Race Event Points:

A) Race Event Points are scored in Ranked Official Series Races.

B) Races are valued by the Strength of Field (SOF), which is based on the iRatings of the drivers in the field

for the event. The higher the SOF, the more points are available for each finishing position.

C) Race Event Points are also adjusted for field size. The larger the field, the smaller the difference in Race

Event Points awarded for each finishing position.

5.6.1.2. Race Week Points:

A) Drivers may compete in as many Ranked Series Races as they choose in a given race week.

B) The best 25% of a driver’s race performances (based on Race Event Points scored) in a given Race Week,

rounded up to the next whole number, will be calculated at the conclusion of each Ranked Series Race during the

week. This final average at the conclusion of each Race Week will be the driver’s Race Week Points total, and

counts towards the Season Championship in that series.

C) Example:

A driver completed 9 Ranked Official Series Races during the week.

25% x 9 = 2.25, and 2.25 rounded up to the next whole number is 3.

Therefore, the driver’s 3 best performances in the Ranked Official Series Races are averaged

together to calculate the driver’s Race Week Points.

D) Example:

A driver completed 15 Ranked Series Races during the week, of which 13 events were unofficial,

due to a lack of field participation.

25% x 2 = 0.50, and 0.50 rounded up to the next whole number is 1.

Therefore, the driver’s single best performance in the Ranked Official Series Races is used as the

driver’s Race Week Points.

5.6.1.3. Season Race Points:

A) Season Race Points are calculated by totaling the Race Week Points earned by a driver in a given

Ranked Series throughout the Season.

B) Typically, a driver’s best 8 weeks of the normal 12 week race schedule will count towards

Individual and Club Championships.

5.6.2. Time Trial Championship Points

5.6.2.1. Time Trial Championship Points for each Car Class within each Series are scored in Time Trial Sessions.

A driver’s best average lap time over a number of consecutive laps without incident laps is recorded and

points are awarded (See Time Trial Best Time).

5.6.2.2. Time Trial Championship Points are awarded linearly. Strength of field is not calculated. Each Race Week,

the driver with the fastest Time Trial Best Time (average lap time over a number of consecutive laps without

incident) is awarded 100 Time Trial Championship Points. All drivers below the fastest driver are awarded

Time Trial Championship Points linearly with a precision of 1/1000th of a Time Trial Championship Point

between positions.

5.6.2.3. Time Trial Championship Points are updated in real-time throughout the Race Week, until the end of the

Race Week when they are frozen and finalized.

05 COMPETITION – CONTINUED

OFFICIAL SPORTING CODE // V.2025.09.09 21

5.6.3. Season Time Trial Championship Points

5.6.3.1. Season Time Trial Championship Points for each Car Class within each Series are calculated by totaling a driver’s

weekly Time Trial Championship Points, as finalized at the conclusion of each Race Week. A driver’s best 8 weeks

of the normal 12 week race schedule will count towards the Overall and Divisional Time Trial Championships.

Finally, for each Car Class within each Series, the Driver with the highest total Time Trial Championship Points for

each Division and for the Overall are crowned the Season Time Trial Champions (See Divisions).

5.7. INDIVIDUAL AND TEAM CHAMPIONSHIPS

5.7.1. iRacing.com Championships

5.7.1.1. Race championships, known as the iRacing.com Championships, are decided by the accumulation of

Race Points in Ranked Race Sessions in a given season.

5.7.1.2. Individual drivers and teams may participate in as many Ranked Race Sessions as they like during a given race

week. Race Points will be finalized at the end of the race week and recorded as the Race Points total for that

week. These finalized race week Race Point’s count towards the season-ending Race Point grand total.

5.7.1.3. Each Ranked Race Series shall crown an overall Season Race Champion, and Divisional Race Champions for

each of 10 competition divisions.

5.7.1.4. Ranked Race Series open to Rookie License Class holders will also crown a Season Race Champion, and

Divisional Race Champions for the eleventh rookie-only division.

5.7.1.5. Although Race Points, Race Week Points, and Season Race Points are calculated, non-standard, four-week

Rookie Series do not include seasonal championships.

5.7.1.6. Season Time Trial Champions will be determined in the same manner as Race Series Champions.

5.7.2. Championship Points Tie Breaker

5.7.2.1. Although not displayed in the displayed Series Championship Points, these values extend several decimal places.

This sometimes leads to the standings displaying a tie when there actually is not a tie. However, there are

cases where the points are exactly the same to the decimal point. In these rare cases ties will be broken in the

following order:

A) Wins – The driver who has the most wins will be awarded the position.

B) Top 5 Finishes – The driver with the most Top 5 finishes will be awarded the position.

C) Average Finish – The driver with the better finishing average will be awarded the position.

D) Least Incidents – The driver with the least amount of incidents will be awarded the position.

E) Laps Led – The driver with the most laps led will be awarded the position.

F) Top 10 Finishes – The driver with the most Top 10 finishes will be awarded the position.

G) Pole Positions – The driver with the most pole positions will be awarded the position.

H) Top 15 Finishes – The driver with the most Top 15 finishes will be awarded the position.

I) Average Starting Position – The driver with the better starting position average will be awarded the position.

J) Top 20 Finishes – The driver with the most Top 20 finishes will be awarded the position.

05 COMPETITION – CONTINUED

OFFICIAL SPORTING CODE // V.2025.09.09 22

06RACE PROCEDURES

6.1. INDIVIDUAL REGISTRATION

6.1.1. All Ranked iRacing.com races are typically available for registration 30 minutes prior to the start of the event.

6.1.2. A race start timer is present for each race event, counting down to the start of the race session.

6.1.3. Anytime between the opening of registration and 2 minutes prior to the session start time, drivers may withdraw from

the race session without Race Points or iRating penalty.

6.1.4. Withdrawing from a Ranked race session with 2 minutes or fewer left on the countdown timer may result in a forfeit.

6.1.5. Drivers who forfeit a race will be credited with a last-place finish and earn 0 Race Points for that race.

The race will also be counted in the Race Week Average (See Race Week Points).

6.1.6. Drivers who forfeit a race will be credited with a last-place finish and this will be reflected in their iRating by

a change equal to a last place finish.

6.2. TEAM REGISTRATION

6.2.1. Team Racing has different joining, qualifying, withdrawing and registration rules. Most Official Team events utilize the

Declare Team Drivers system and the Drive Fair Share rule. These rules are both optional choices for Hosted Sessions.

Some events also require a specific minimum number of declared drivers in order to participate.

6.2.2. The Declare Team Drivers system requires a team member to register themselves and/or their teammates as drivers

for a Team Session. With this system, you must select the members from your team that will be drivers when registering

the team for the Team Session. All declared drivers must drive during the event. A member can only be registered to

drive for a single team for any event with the same Race (all sessions starting from the same time slot are considered

the same race). Any team members not declared as drivers will be allowed to join as crew.

6.2.3. The Drive Fair Share rule operates as follows: All declared drivers must drive the car a “fair share” of the team’s laps, or

the team will receive a post-race disqualification. A fair share is defined as at least 25% of an “equal share” of the laps.

6.2.3.1. EXAMPLE A) For a time-based endurance race, you’ve formed a team of 6 drivers. When the checkered flag

flies, your team has run a total of 827 laps. The “equal share” of laps for this event would be 137.833, rounded

up to 138 laps (827 laps / 6 drivers = 137.833 laps each). A “fair share” is at least 25% of this “equal share”,

or 138 laps x 25% = 34.5 laps, rounded up to 35 laps. Therefore, each driver on your team must have driven at

least 35 laps each in order to meet the Drive Fair Share rule requirement.

6.2.3.2. EXAMPLE B) For a laps-based endurance race (500 laps), you’ve formed a team of 18 drivers. When the

checkered flag flies, your team has run a total of 500 laps. The “equal share” of laps for this event would be

27.777, rounded up to 28 laps (500 laps / 18 drivers = 27.777 laps each). A “fair share” is at least 25% of

this “equal share”, or 28 laps x 25% = 7 laps. Therefore, each driver on your team must have driven at least 7

laps each in order to meet the Drive Fair Share rule requirement.

OFFICIAL SPORTING CODE // V.2025.09.09 23

6.3. FIELD SIZE

6.3.1. The minimum number of drivers for a Ranked Race is typically set at 6 drivers, but this is a guide and not a rule.

Various other factors can impact adjusting the minimum number of drivers including community input.

6.3.2. The maximum number drivers will be determined for each Ranked Race to try and ensure safe, fun, and competitive

racing within each License Class.

6.4. RACE LENGTH

6.4.1. Race lengths are determined based on community input, data, historical experience, fun, competition, and other factors.

iRacing.com reserves the right to adjust race lengths for all series on a seasonal basis.

6.5. RACE SPLITS

6.5.1. iRacing.com strives to have similarly skilled drivers racing together in each event. The more drivers that register for a

given race time, typically the closer the skills of each driver will be matched for that race. Should more drivers register for

a race session than the track and/or series allows, the race will be instantiated and the registered drivers are split into

separate fields that race at the same time.

6.5.2. Drivers are placed in a particular race split based primarily on their iRating at the time of the start of the race.

6.5.3. Other factors may be taken into account for determining race splits beyond iRating at the sole discretion of

iRacing.com in order to improve the online competition environment.

6.6. WARM-UP

6.6.1. After Race Splits are processed and the session has begun, each race has a Warm-Up period of approximately

2 to 10 minutes. This time is to ensure all drivers have loaded into the session, and allow for a bit of additional

practice on the track.

6.6.2. The checkered flag is displayed at the conclusion of the predetermined Warm-Up time. After 10 seconds, the

Gridding process begins.

6.7. GRIDDING

6.7.1. At the start of the gridding process, each driver will have between 60 and 120 seconds to place his or her car on the

starting grid. This is done by clicking on the green “GRID” button at the top of the screen. The time limit available to

drivers is determined by the Session type.

6.7.2. Any driver not gridding his or her car within the time limit must start the race from his or her pit box, with a possible

hold from Race Control to ensure safe entry onto the track.

6.7.3. The time limit for gridding may conclude early if all drivers complete gridding early. When this occurs, Race Control

will proceed directly to starting.

6.8. STARTING

6.8.1. Standing Start

6.8.1.1. Races at Road tracks typically use a standing start.

6.8.1.2. For a standing start, the countdown to the start of the race will be signaled by the sequential illumination of four

red lights. After a short delay, all four red lights will turn green simultaneously, signifying the green flag has been

thrown and the race has started.

6.8.1.3. Any motion by a car prior to the display of the green flag may be viewed by Race Control as a jumped start and

result in a black flag penalty. This penalty begins as a Drive-Through penalty for a minor offense, but is upgraded

automatically to a Stop-and-Hold penalty if the system detects a major offense.

06 RACE PROCEDURES – CONTINUED

OFFICIAL SPORTING CODE // V.2025.09.09 24

6.8.2. Rolling Start

6.8.2.1. Races at Oval tracks typically use a rolling start.

6.8.2.2. Once all drivers are on the grid, the pace car will lead the field around the track, and then exit the track to enter

pit lane. The pole position car will then take control of the field and will be expected to maintain pace speed until

the start of the race.

6.8.2.3. The race should be started by the Green Flag or Leader once the pace car has left the racing surface. As the

front row of cars approach the start/finish line, the green flag will be shown, signifying the start of the race.

6.8.2.4. The leader of the second pace line may not pace in front of the leader of the first pace line (pole position). If the

leader of the second pace line passes the leader of the first pace line (pole position) before the start/finish line

he/she may be issued a penalty by race control.

6.8.2.5. During rolling starts with Start Zones, the flagger controls the initial start of the race. The leader must maintain

pace speed until the flagger waves the green flag. The flagger will start the race at any time he/she chooses

once the leader is inside the defined Start Zone. Failure to maintain pace speed as the leader after the pace

car exits the racing surface until the flagman starts the race may result in a black flag.

6.8.2.6. During restarts with Start Zones, the leader controls all race restarts. The leader must maintain pace speed

until their car is inside the defined Start Zone. Once in the Start Zone, the leader can choose at any point to

begin accelerating to restart the race. If the lead car does not accelerate by the end of the Start Zone the

flagman will restart the race automatically. Failure to maintain pace speed as the leader after the pace car

exits the racing surface and until the race start may result in a black flag.

6.8.2.7. For races at Oval tracks, drivers shall not pass cars in their own pacing line on the left-hand side before the

start/finish line. Drivers attempting to improve their position by passing on the left-hand side before the start/

finish line will be given a black flag Drive-Through penalty by Race Control.

6.8.2.8. For race at Road tracks, rolling start drivers are expected to stay in their respective pace line until the green flag

is given. Once the green flag has started the race drivers may pass cars before the start finish line if desired.

6.8.2.9. Drivers are not allowed to approach the start/finish line as a race transitions from pacing, for example under

yellow flag or at the start of a race, to speeds that are well beyond the pacing speed or speed of the leaders in

an attempt to time the green flag to unfairly overtake other cars. An example of this would be to come up behind

and catch a pack of cars pacing at 80 mph under yellow flag conditions at a speed of 150 mph in the vicinity of

the start/finish line just as the race goes to green flag, and passing those cars. Under those conditions, the car

catching up to the field from behind should slow down and get in line at the back of the pack at pacing speed and

then begin racing as normal once the green flag is given.

6.8.3. Starting from Pits

6.8.3.1. Regardless of Standing or Rolling start type, any driver that failed to grid his or her car within the time limit,

or chose not to, will start the race from his or her pit box.

6.8.3.2. Drivers who start from the pit are required to exit the pits behind ALL cars who start on the track.

This includes all cars from all car classes in a multi-class session.

6.8.3.3. At some tracks, Race Control will administer a hold on all drivers who start from the pits in order to ensure safe

entry to the track for all drivers. If the Race Control hold time is not sufficient, drivers starting from the pits must

still wait until all gridded drivers have passed the pit exit before they may enter the track.

6.9. PACE CAR

6.9.1. The Pace Car is a race official vehicle used for rolling starts and leading caution laps. Drivers must obey Race Control

commands and follow the pacing order whenever this vehicle is on the track. The pace car is driven automatically by Race

Control itself.

06 RACE PROCEDURES – CONTINUED

OFFICIAL SPORTING CODE // V.2025.09.09 25

6.9.2. All participants are expected to obey Race Control as it relates to the Pace Car. This includes staying behind the Pace

Car, passing the Pace Car, letting the Pace Car by, or remaining in pace order. Disobeying Race Control as it relates to

Pace Car positioning may result in a Stop-and-Hold penalty.

6.10. PIT PROCEDURES

6.10.1. For Race Control purposes, the start of pit lane is defined by a pair of yellow cones, one on each side of the lane,

and the end of pit lane is defined by a pair of green cones, one on each side of the lane.

6.10.2. When leaving his or her pit stall, a driver shall as quickly as is practical enter the acceleration/deceleration lane in order

to avoid incidental contact with cars being automatically placed into nearby pit stalls. Similarly, a driver should remain in

the acceleration/deceleration lane until just prior to entering his or her pit stall in order to avoid incidental contact with

cars being automatically placed into nearby pit stalls.

6.10.3. Pit lane speed limits are in place for all iRacing series sessions. Drivers must slow to the posted pit lane speed limit prior

to passing through the two yellow cones that mark the entrance to pit lane, and drivers may not accelerate above the pit

lane speed limit until after passing through the two green cones that mark the exit of pit lane. Failure to obey the posted

pit lane speed limit will result in a penalty which can range from a Drop-to-End penalty to a Stop-and-Hold penalty.

6.10.4. At tracks with defined pit lane entry and exit, as indicated by existing painted lines, barriers and/or cones, drivers must

observe and obey such demarcations. Failure to enter or exit safely may result in a Stop-and-Hold or Drive-Through

penalty during green flag conditions, or a Drop-to-End penalty during yellow flag conditions.

6.10.5. A driver’s car must be inside his/her assigned pit box to serve a penalty or receive pit service. All penalties are served

after pit service has been completed.

6.10.6. Race Control may announce that the pit entrance and exit are closed. The pit entrance will often be closed at the

start and end of a caution period to maintain control of the field. The pit exit may become closed when the pace car

is approaching and passing the exit for drivers safety. Drivers entering or exiting the pits while they are closed will

receive a penalty.

6.10.7. A driver may call for a tow to the pits at any point during a race by pressing the Enter/Exit/Tow Car control (also known

as “Reset”), which will move the driver forward around the track to his or her pit stall, where they will be held for some

amount of time that represents a tow vehicle returning the driver’s car to the pits. The time the tow takes is based on

how far forward around the track the driver’s car is being towed, so that the driver is neither gaining nor losing track

position to the other competitors, plus a base penalty time for calling for a tow. If the tow takes a driver across the start/

finish line to his/her pit stall, the driver will be scored for that lap after the tow completes. Once the tow is complete,

the driver’s pit crew may complete any requested pit work and attempt to repair the car, and any pending penalties

will be served.

6.10.8. The duration of a tow is based on minimizing advantage gained or lost relative to other competitors on track regardless

of where on the track a tow is called for. To this end, the duration of the tow is longer while a full course caution is in effect

and competitors on track are travelling at pacing speeds, than during green flag racing when competitors are at full

racing speed. Any tow in progress will lengthen or shorten the remaining time appropriately if a full course caution begins

or ends while still towing.

6.10.9. Exiting a car or disconnecting from the server while driving is equivalent to requesting a tow. The tow continues while the

driver is out of his or her car and/or disconnected and trying to rejoin. The driver may re-enter his or her car at any time

during or after the tow, but will still have to wait for the tow duration to complete before performing pit crew actions,

serving penalties, or continuing the race.

6.10.10. In Rookie and Class D License Class series, the first request for a tow during the race will be of a slightly shorter duration

than a regular tow, and the driver’s car will be fully repaired and restored by the tow. Any subsequent requests for a tow

will be regular tows with normal tow duration and no repairing or restoration of the car will occur, leaving any repairs to

the pit crew to attempt. In Class C, B, A, and Pro License Class series there are no fast repair tows, only regular tows.

6.10.11. A driver may pit under power, without pressing “Enter/Exit/Tow Car,” as often as he/she chooses, for the purposes of

changing tires, refueling, and repairing, and/or serving penalties.

06 RACE PROCEDURES – CONTINUED

OFFICIAL SPORTING CODE // V.2025.09.09 26

6.11. RALLYCROSS RACING

6.11.1. Rallycross Racing is a format of racing using the Dirt Road license class type. Some Rallycross tracks include alternate

sections of track that must be used during some laps called Joker Laps.

6.11.2. Joker Lap

6.11.2.1. Joker laps are completed when a driver utilizes the alternate section of track designated for the Joker lap known

as the Joker lane. Joker Lap sections always differ from the standard circuit, and change the ideal running lines

and strategy for the lap(s) that use them. Drivers are often required to complete the Joker lap at least one time

per race but this requirement may be increased.

6.11.2.2. The Joker lane opens for drivers to complete a Joker lap only after the first time the driver has crossed the

start/finish line during the race. Drivers may not use the Joker lane at the start of the race before crossing the

start/finish line for the first time. If a driver utilizes the Joker lane prior to crossing the start/finish line they will

be assessed a penalty.

6.11.2.3. Drivers utilizing the Joker Lane to complete a Joker lap must do so by following the defined Joker lane entry

and exit, as indicated by existing painted lines, barriers and/or cones. Drivers must observe and obey such

demarcations. Failure to do so will result in a penalty.

6.11.2.4. Drivers who do not complete or complete more than the prescribed number of Joker laps during a race session

will be assigned a post-race time penalty.

6.11.2.5. Joker Laps may not be used during Qualifying, Time Trial, or Time Attack.

6.12. INTENTIONAL, RETALIATORY, AND/OR MALICIOUS WRECKING

6.12.1. Driving in the opposite direction of race traffic during any session will be viewed by Race Control as deliberate reckless

driving. A furled black flag warning will be displayed immediately. Failure to comply promptly will result in disqualification.

6.12.2. Driving in the opposite direction of race traffic after a driver has completed a Race will result in a one-lap penalty,

assessed in the final scoring. At the conclusion of any multi-car session, drivers must either return safely to pit lane or

bring their car to a safe stop off the racing surface so as not to create an incident hazard for other competitors still at

speed.

6.12.3. Deliberate, blatant, intentionally malicious, or retaliatory wrecking, for any reason, is prohibited. Competitors who believe

that they have been victims of such action – and those competitors who believe that they have witnessed such action –

are strongly encouraged to file a protest through the proper channels (See Protests).

6.13. RAIN RACING

6.13.1. When the track surface reaches a threshold for water saturation, an event will be declared a Rain Race. Once an event

is declared as a Rain Race, it may not be undone and the changes that result from this are in effect for the current and

all remaining Sessions of the event until the event concludes. When a Rain Race is declared, a variety of processes,

procedures, and rules are irrevocably changed.

6.13.2. Race Control

6.13.2.1. If an event is declared a Rain Race before or during a Qualifying session, the Qualifying Conduct Scrutiny system

remains active, and its sensitivity will be updated based on the changing track surface conditions.

6.13.2.2. Race control will apply gain-time and course-cut penalties based on calculations that include the effects of rain on

anticipated driver pace. As track saturation changes, these calculations will be updated throughout the event.

6.13.2.3. Events will not be red flagged or end prematurely as a result of rain.

06 RACE PROCEDURES – CONTINUED

OFFICIAL SPORTING CODE // V.2025.09.09 27

6.13.3. Starts & Restarts

6.13.3.1. If an event is declared a Rain Race before gridding occurs, race control will override the “Start Race with

Qualifying Tire Choice” rule if it was selected and allow drivers to select any tire compound to start the race.

6.13.3.2. If an event is declared a Rain Race before a restart occurs, race control will override the event’s selected

format for restart type and a single-file rolling restart format will be used.

6.13.4. Tires

6.13.4.1. If an event is declared a Rain Race, all tire rules are nullified. Drivers may change tires with no restrictions

for the remainder of the event.

OFFICIAL SPORTING CODE // V.2025.09.09 28

07FLAG SIGNALS

7.1. GREEN FLAG

7.1.1. A green flag indicates the start of a race, a clear track condition, and/or the cancellation of a previous flag

condition, such as a caution.

7.2. WHITE FLAG

7.2.1. When displayed at the start/finish line, a white flag indicates the start of the last lap and will be displayed to

the leader first and then to the remainder of the competitors.

7.3. CHECKERED FLAG

7.3.1. A checkered flag indicates the end of a Session, Warm-Up, or Race.

7.4. BLUE FLAG

7.4.1. A blue flag with a diagonal yellow stripe indicates faster cars are approaching. This flag is informational only.

7.4.2. In all cases, it is the responsibility of the faster car to safely overtake the slower car. It is the responsibility of the slower

car to maintain a consistent line. It is strongly recommended that a slower car being lapped makes every reasonable

effort to facilitate a safe pass.

7.5. YELLOW FLAG

7.5.1. A yellow flag signals a caution of some kind.

7.5.2. When a yellow flag is displayed, this indicates danger, passing is not advisable, be prepared to slow down, and that the

track may have debris or be partially or completely blocked.

7.5.3. Yellow Flag Procedures – Road

7.5.3.1. On road courses, if a local yellow flag is displayed, all drivers should be aware that there is fresh debris or an

incident on track and proceed with caution.

7.5.3.2. In the event of a full-course caution, a yellow flag will be displayed at the start/finish line and all corner stations.

Race Control will freeze the running order and send the pace car out to pick up the race leader. Drivers must

comply with instructions from Race Control regarding where to line up behind the pace car.

OFFICIAL SPORTING CODE // V.2025.09.09 29

7.5.4. Yellow Flag Procedures – Oval

7.5.4.1. On oval tracks, a yellow flag will signal a full-course caution. The pacing order will be frozen at the moment the

full-course caution begins. Cars causing the caution or otherwise seen as out of control may, however, not be

awarded a place in the pacing order until they are detected to be on course and under control. Race Control

will instruct the leader to follow the pace car. All other drivers must fall in line in accordance with instructions

from Race Control. To assist drivers in preparation for a restart, up /down arrows will be shown to help with

positioning. Failure to line up correctly by the time a driver attempts a pit entry or the race restarts will result

in the offending driver receiving a black flag penalty.

7.5.4.2. While pacing during a full-course caution, Race Control will signal two laps to go, then one lap to go

until the green flag restart.

7.5.4.3. When there are two laps of pacing to go until the green flag restart, Race Control may restructure the pace

lines in preparation for the restart. Racers that are not on the lead lap will be shuffled down the pacing order,

behind racers that are on the lead lap.

7.5.5. Wave-By

7.5.5.1. When there are two laps of pacing to go until the green flag restart, Race Control will restructure the pace

lines in preparation for the restart. Racers that are not on the lead lap will be shuffled down the pacing order,

behind racers that are on the lead lap. Pit lane is closed to all lead lap cars that have not pitted. If a lead lap car

pits under this condition, he or she may be given a Drop-to-End penalty, requiring them to restart at the back of

the field.

7.5.5.2. When there is one lap of pacing to go until the green flag restart, Race Control will issue the Wave-By to all cars

between the pace car and the leader of the race. Pit lane is closed to cars receiving the Wave-By. Should the

driver pit, he or she may be given a Drop-to-End penalty, requiring them to restart at the back of the field.

7.6. BLACK FLAG

7.6.1. A black flag signals a warning or penalty of some kind.

7.6.2. When displayed furled, this indicates a warning from Race Control and action may be required by the driver,

such as slowing on course, to avoid an in-session penalty.

7.6.3. When displayed unfurled, this indicates an in-session penalty from Race Control. The driver must either return to his

or her pit box or drive through pit lane without stopping to serve the penalty. Race Control will inform the driver which

type of penalty has been earned.

7.6.4. When displayed with an orange circle, fondly known as a “meatball”, this indicates your vehicle has suffered excessive

damage and it is unsafe to continue racing. The driver must return to the pits for required repairs before completing 3

laps or be disqualified.

7.6.4.1. Some types of vehicle damage can not be repaired during an event. If your vehicle suffers too much damage that

is unable to be repaired, upon arriving back at your pit stall, your pit crew will inform you that your race is over.

7.6.5. When displayed with a white “X,” this indicates disqualification from the session. The driver will be removed from the

session. Drivers disqualified from a session in this way will still be able to enter subsequent sessions for the same event.

7.6.6. When displayed with an orange wifi signal covered with an exclamation mark (!), this indicates a connection black flag, a

black flag unique to online racing which represents an unstable connection to the race server. A driver receiving this black

flag becomes intangible, is immediately teleported to their pit box, and a tow timer is applied. The team or driver may

rejoin the event if the driver’s connection stabilizes.

07 FLAG SIGNALS – CONTINUED

OFFICIAL SPORTING CODE // V.2025.09.09 30

7.6.7. Black Flag Procedures

7.6.7.1. Race Control may assess five types of Black Flag Penalties:

A) Stop-and-Go – This penalty requires the penalized driver to return to his or her pit box and come to a

complete stop inside the box before rejoining the race.

B) Stop-and-Hold – This penalty requires the penalized driver to return to his or her pit box and come to

a complete stop inside the box. Race Control will then hold the driver for a specific duration of time before

releasing them to rejoin the race.

C) Drive-Through – This penalty requires the penalized driver to drive through pit lane without stopping. Race

Control will clear the penalty as the driver exits pit lane. Drive-Through penalties may not be served alongside

any other black flag penalty applied to the driver.

D) Disqualification – Upon disqualification, a driver has 30 seconds to pull off of the racing line and exit the

Session, otherwise Race Control will automatically remove the disqualified driver. Race Control will immediately

remove any driver from a session who is assessed a disqualification black flag for driving the wrong way on the

track. Whenever this occurs, this is a “DQ – Scoring Ended” penalty – this means the driver’s score, progress, and

results are now finalized and may no longer change.

E) Connection Black Flag – This flag immediately teleports the racer to their pit box, where they become a

ghost car. A driver served with a Connection Black Flag must wait until the race server determines that their

connection is stable enough to allow them to rejoin the event. When a driver’s connection becomes stable again,

the Connection Black Flag will be removed, the driver will no longer be a ghost, and their car will re-enter the

simulated world in their pit box.

7.6.7.2. If a driver is assessed a black flag penalty by Race Control in any session, he or she must return to the pits

within the next three laps to serve the penalty. Although the driver’s lap count will continue uninterrupted,

lap times will not be recorded until the driver has served his/her penalty.

7.6.7.3. The driver may not use the Enter/Exit/Tow Car control (also known as “Reset”) to return to the pits to serve

a black flag penalty during a race session. Using the Reset control to expedite clearing of a black flag is allowed

as a convenience only in Testing, Practice, Qualifying, and Time Trial Sessions.

7.6.7.4. Failure to return to the pits and serve a black flag penalty will result in the application of a time penalty after

the completion of the race.

7.6.7.5. Serving a Stop-and-Go or Stop-and-Hold penalty should be done without performing any pit service. If any service

is done to the car during the penalty stop there will be an additional hold time added to the penalty. To avoid this,

unselect all pit service options before entering the pit stall to serve the penalty.

7.7. FAILURE TO COMPLY

7.7.1. Failure to comply with any flag signal may result in a black flag penalty being assessed by Race Control.

07 FLAG SIGNALS – CONTINUED

OFFICIAL SPORTING CODE // V.2025.09.09 31

08PENALTIES

8.1. BREACH OF RULES

8.1.1. Any of the following offenses, in addition to any offenses referred to previously, shall be deemed to be a breach

of iRacing.com rules:

8.1.1.1. Any fraudulent conduct or any act prejudicial to the interests of any competition or to the interests of

internet racing in general.

8.1.1.2. Automated Driving Inputs – Drivers may not utilize third-party software and/or hardware to modify or automate

direct real-time human control inputs to the iRacing simulation. Exceptions may exist under iRacing’s sole

discretion for supporting accessibility features for disabled drivers or other reasons iRacing deems acceptable.

8.1.1.3. Blocking – The leading driver is allowed to run a defensive line. However, blocking occurs when a leading driver

actively adjusts his or her driving line based on the actions and/or positioning of a pursuing driver. For example,

veering left to prevent a pursuing driver from passing on the left while running on a straight.

8.1.1.4. Cheating – Members may not cheat or otherwise engage in conduct deemed by iRacing to be in conflict with the

spirit or intent of the Simulation or Sporting Code.

8.1.1.5. Cutting the Course – Cutting the course infractions will result in a furled black flag warning and the driver will

have a given period of time to slow down and comply before being assessed a black flag Stop-and-Hold penalty by

Race Control. If the driver does not slow down and give up the time gained within the time limit, Race Control will

give the driver a black flag stop-and-hold penalty with the duration of the hold being equal to the illegally gained

time advantage plus 15 seconds.

8.1.1.6. Damaged Vehicles – Drivers may not drive damaged vehicles on the apron at reduced speeds with the intent of

gaining positions from drivers that have retired or disconnected due to damaged race cars. The intent of this

action is contradictory to the spirit of competition and creates an unsafe environment for the remaining drivers

not damaged and still racing. A protest may be filed through the proper channels for this offense (See Protests).

8.1.1.7. Illegal Surfaces – Drivers can only use the racing surface and allowed areas of the track for Qualifying and

Racing. Any disallowed areas of the track and any advantages gained through their use will be determined by

iRacing.com. A protest may be filed through the proper channels for this offense (See Protests).

8.1.1.8. Intentional Caution – Drivers intentionally stopping on or off the racing surface to intentionally bring out a

caution period for their benefit, or the benefit of another driver, is forbidden and subject to adverse

administrative and /or punitive actions.

8.1.1.9. Nefarious Tactics – Drivers may not use nefarious tactics to gain an advantage in Qualifying or Racing.

iRacing.com will determine what constitutes an advantage.

8.1.1.10. Tanking – Drivers may not perform in such a manner so as to intentionally lower one’s own License Class, iRating,

and/or Safety Rating. This behavior can be ruinous to other participants in the Session and a protest may be

filed through the proper channels for this offense (See Protests).

OFFICIAL SPORTING CODE // V.2025.09.09 32

8.1.1.11. Tire Compound Change Requirement – If this rule is enabled for a Race Session, each participant must perform

a tire compound change pit stop and complete a full race lap using at least two different types of dry weather tire

compounds. Drivers or teams that fail to meet this requirement will be disqualified.

8.1.1.12. Tow Laps – Drivers may not use the Enter/Exit/Tow Car control (also known as “Reset”) to gain positions during

a race. This includes driving your damaged vehicle to your pit box then exiting the pit box and then using the

Reset function to move forward around the track to complete laps and pass competitors who have since retired

or disconnected from the race session. A protest may be filed through the proper channels for this offense

(See Protests).

8.1.1.13. Unsafe Rejoin – Drivers that leave the racing surface, or are involved in an incident, are responsible for rejoining

the track safely. Drivers are expected to not impede or endanger oncoming traffic, and ensure it is safe to return

to the racing line.

8.1.2. Any member found in breach of the iRacing Official Sporting Code, Addenda thereto, or any Supplementary Regulations

by iRacing.com may result in penalty for the offending member. The decisions will become immediately binding regardless

of pending appeals. The penalty will remain in effect until the appeal process has concluded. All appeals are to be made

according to the proper procedure, and are subject to limitations (See Appeals).

8.2. APPLICATION OF PENALTIES

8.2.1. Penalties may be applied as follows, and in no particular order:

8.2.1.1. Coaching – A member may receive acknowledgement that their behavior is in violation of iRacing’s rules or the

spirit of fairplay. They will also receive instruction on how to avoid or prevent this violation in the future. They are

expected to learn from these instructions. This penalty is not subject to appeal.

8.2.1.2. Post-Results Disqualification – A member or team may be Disqualified from a Race or event after Results have

been posted. Their Championship Points for the Race or event will become 0, and they will drop to a last place

finish. This penalty may be subject to appeal (See Appeals).

NOTE: This is a “DQ – Scoring Invalidated” penalty, which is exclusively different from “DQ – Scoring Ended”

disqualification that may occur during an event from activities governed by Race Control or Session Admins

such as reaching the total incident point cap for the session, not obeying race session rules, or being manually

disqualified by a Session Administrator. Race Control or Session Admin-controlled Disqualification, “DQ – Scoring

Ended”, are not subject to appeal (See Black Flag).

8.2.1.3. Restriction – A member may be restricted from use or participation in one or more various parts of iRacing.com,

the iRacing application, and/or the iRacing Simulation for a given duration. These penalties may be subject to

appeal (See Appeals). Restrictions may include and are not limited to the following:

A) The ability to participate in Race and Qualifying Sessions for a specific Official iRacing Series.

B) The ability to participate in Race and Qualifying Sessions for ALL Official iRacing Series.

C) The ability to participate in Hosted Sessions.

D) The ability to participate in any and ALL multiplayer Sessions of any kind.

E) The ability to Spectate Sessions.

F) The ability to use in-Simulation voice chat and/or text chat..

8.2.1.4. Suspension – A member may be suspended entirely from use or participation on iRacing.com, the iRacing

application, and/or the iRacing Simulation for a given duration. Suspension penalties may include up to all

iRacing services, and may remain in place for an indefinite duration. This penalty may be subject to appeal

(See Appeals)

8.2.2. If a member receives any Restrictions or Suspensions, the full term of the penalty must be served while the

member’s iRacing.com membership is active or until it expires.

08 PENALTIES – CONTINUED

OFFICIAL SPORTING CODE // V.2025.09.09 33

8.2.3. If a member receives any Restrictions or Suspensions, they are not allowed to use other iRacing accounts or open new

iRacing accounts for any reason, including an attempt to circumvent the penalty. Additional penalties may be applied to

all involved accounts.

8.2.4. Regardless of any Protests, Appeals, or Penalties assessed, iRatings, ttRatings, and Safety Ratings will not be adjusted.

8.3. FORFEITURE OF AWARDS

8.3.1. Any competitor or iRacing.com member penalized in any way may lose the right to receive awards granted for a racing

or driving competition at the sole discretion of iRacing.com.

8.3.2. iRacing.com retains the right to withhold any awards from competitors if found that he or she has violated the

Terms of Service, The End User License Agreement, Code of Conduct, or the iRacing Official Sporting Code.

8.4. PUBLICATION OF PENALTIES

8.4.1. iRacing.com reserves the right to publish the name of any iRacing.com member assessed a penalty, as well as

the nature of the infraction or violation and any associated penalties, in its own publications or those of any other

affiliated public forum.

08 PENALTIES – CONTINUED

OFFICIAL SPORTING CODE // V.2025.09.09 34

09PROTESTS

9.1. WHO MAY PROTEST

9.1.1. The right to file a Protest shall rest with any iRacing.com member who observes the incident in question or feels any part

of the iRacing Official Sporting Code or Official Rules of iRacing.com have been violated. Each member, alone, may protest

any decision, act, or omission of iRacing.com, an official, a driver, or other person connected to the competition, which the

protestor believes is unfair or in violation of the iRacing Official Sporting Code or other official regulations or rules

of iRacing.com.

9.2. LODGING A PROTEST

9.2.1. A Protest must be made in writing, specifying which sections of the iRacing Official Sporting Code, Racing Rules,

Club Rules, Series Rules, or other official iRacing.com rules have been violated.

9.2.2. Protests may only be filed using the Official Protest Form. This may be located by navigating to the Help menu at the

bottom-left corner of iRacing and then clicking on the File Protest button, or using the File Protest button directly from

the Session Results page for the Session in question. This is the only method to formally lodge a protest.

9.2.2.1. Evidence is required when filing a Protest via the Official Protest Form. Evidence includes any files that support your

claims, such as any or multiple of the following: screenshots, replays, video captures, audio recordings, and results

screens. It is recommended to have your evidence ready to attach to the Official Protest Form before starting to

file a Protest.

9.2.3. Protests must be made within 7 days of the infraction or violation that is being protested.

9.3. REVIEW OF A PROTEST

9.3.1. It is expected that protests shall be reasonable, logical, and based on sound evidence, thus well founded. Nevertheless,

a well-founded protest may still be defined as one upon which reasonable people may differ.

9.3.2. iRacing.com shall review a protest as soon as practical after the protest is lodged and during normal business hours.

Affected parties may be notified about the protest and judgment of the protest. iRacing.com shall review all evidence

and be entitled to discuss the incident with other witnesses or parties involved or to gather additional evidence.

9.3.3. iRacing.com may investigate any member against whom one or more protests have been filed, regardless of the

outcome of any protests against or appeals by that member.

9.3.4. Regardless of the outcome of any protest, iRacing.com may deem a protest to be frivolous or incomplete if it is found

by iRacing.com to not to be reasonable, logical, or based on sound evidence. iRacing.com reserves the right to assess

a penalty on any member filing a frivolous protest.

9.3.5. All parties concerned shall be bound by the decision given, subject only to a formal appeal (See Appeals).

OFFICIAL SPORTING CODE // V.2025.09.09 35

10APPEALS

10.1. RIGHT TO APPEAL

10.1.1. Any member assessed a penalty shall have the right to appeal any decision or penalty imposed by iRacing.com

unless otherwise stated in the penalty notice itself, or in the iRacing Official Sporting Code.

10.2. WELL-FOUNDED APPEALS

10.2.1. To be considered, an appeal must be well founded. An appeal shall be reasonable, logical. and based on sound evidence.

Regardless of the outcome, iRacing.com may deem an appeal to be frivolous if it is found not to be reasonable, logical, and

based on sound evidence. iRacing.com reserves the right to assess a penalty to any member filing a frivolous appeal.

10.3. INITIATING AN APPEAL

10.3.1. Appeals must be submitted via email, specifically asking for an appeal, specifying the exact nature of the appeal and why it

is believed an appeal is warranted, along with all evidence to support the appeal. Appeals must be addressed to “Appeals

Committee-iRacing” and submitted to Appeal@iRacing.com. This is the only place to formally make an appeal. Appeals

must be submitted within seven days of the penalty or decision being appealed. Any evidence, data, recordings or third

party accounts are welcome and encouraged to be submitted with appeal. “Intent to Appeal” or other informal appeals

of any kind will not be accepted.

10.3.2. Example of a Properly Formatted Appeal:

Sporting Code Section: 5.1.1.2

Driver: Joe Smith

Grounds for and Description of Appeal: I feel the wrong decision has been made because…

Accompanying Attachments: chat_text.jpg

10.4. NOTIFICATION AND FINAL APPEAL DECISION

10.4.1. iRacing.com will notify the member of its final decision as soon as possible after the decision is rendered. iRacing.com

shall also have the right to publish the appeal to other or all iRacing.com members. Members or any persons shall have

no right of action against the Appeals Committee, or iRacing.com. The appeal decision and resolution is final and binding

with no other right to appeal.

10.4.2. All iRacing.com members expressly agree not to initiate or maintain claims, suits or actions of any kind, including without

limitation arbitration proceedings, against iRacing.com or anyone acting on behalf of these organizations, with respect to

any final appeal decision.

10.4.3. All iRacing.com members expressly agree that if any member initiates or maintains any claim, suit or action in violation

of the above provision, that member will reimburse iRacing.com for all costs and expenses relating to the claim, suit or

action, including attorneys’ fees, and that such amount represents damages and not a penalty against the member.

OFFICIAL SPORTING CODE // V.2025.09.09 36

11HOSTED SESSIONS

11.1. HOSTED RACES

11.1.1. All member-hosted sessions are unofficial. Safety Rating and iRating will not be gained or lost during any

member-hosted session.

11.1.2. Points will not be awarded in hosted races nor be displayed in the results of these sessions.

11.1.3. Hosted races may be used as a vehicle for League racing.

11.1.4. The Code of Conduct applies to Hosted Sessions.

11.1.5. Violations of the Code of Conduct may be protested through the proper channels (See Protests).

OFFICIAL SPORTING CODE // V.2025.09.09 37

12SANCTIONED RACE SERIES

12.1. NASCAR

12.1.1. The NASCAR Series follows the iRacing.com License Class progression requirements (See License Class).

12.1.2. Race Points will be calculated in the same way as the iRacing.com-sanctioned Race Series (See Individual Championship

Points) in all NASCAR Divisions with the exception of the NASCAR iRacing.com Pro Series and the NASCAR iRacing.

com World Championship Series. The names of these series are subject to change based on various factors including

sponsorship.

12.1.3. The NASCAR iRacing.com World Championship Series will use the NASCAR-sanctioned Race Points system that does

not include averaging. Additional rules for these series are posted in the reference section of iRacing.com. In addition,

regular communication typically occurs between iRacing.com and the NASCAR iRacing.com World Championship Series

drivers through email and private forums.

12.1.4. The NASCAR Competition Advisory Board includes official iRacing.com and official NASCAR staff.

OFFICIAL SPORTING CODE // V.2025.09.09 38

13MULTICLASS RACING

13.1. QUALIFYING AND GRIDDING

13.1.1. Qualifying is conducted in the same manner as other Standard iRacing.com Series (See Qualifying).

13.1.2. All multiclass races are gridded based on the relative speeds of each car class, with the fastest car class at the front.

Within each car class, drivers are gridded based on their qualifying time. For instance, the slowest Riley DP driver is

gridded behind all other Riley DP drivers, but all Riley DPs are gridded in front of all Ford Mustangs.

13.1.3. Drivers that do not post a qualifying time prior to a Race will be gridded at the back of their respective car classes,

ordered by iRating.

13.1.4. No car classes may start the race until the fastest class has started or the green flag is waved.

13.2. INDIVIDUAL CHAMPIONSHIP POINTS

13.2.1. Series Championship Points are awarded based on the size of the field for each car class and are calculated in the

same manner as other Standard iRacing.com Series (See Race Points).

13.2.1.1. EXAMPLE: The first Daytona Prototype driver to cross the finish line will score first place points based on the

size of the field of all the Daytona Prototype drivers in that race. Additionally, the first Radical SR8 driver to

cross the finish line will receive first place points based on the size of the field of all Radical SR8 drivers.

13.2.2. Competitors are not locked into a specific car class for any given race week and can compete for both class

championships in the series.

13.2.3. iRating is gained or lost from only the drivers competing in the same car class. Essentially, two (or more)

completely separate race series are being determined in the same race session.

OFFICIAL SPORTING CODE // V.2025.09.09 39

14WORLD CHAMPIONSHIP,

PRO, AND eSPORTS SERIES

iRacing.com hosts and manages a number of eSport races and series that are beyond our standard series and are

considered “professional”, select or elite. These races or series are often accompanied by prizes and additional focus.

The iRacing Pro and World Championship license level Series are notable examples of series of this type. This section

applies to all iRacing Pro license level series, iRacing World Championship license level series and any other series or

race in which we state that this section of the Sporting Code is in effect.

This section is intended to address the unique nature of these series with additional rules and expectations for the

Participants. This section does not replace any other iRacing official documents or legal agreements.

Information and rules about each particular iRacing.com World Championship Series, Pro Series, and other premier

series are typically covered in separate documents, located in the reference section of our member site or other

designated areas of our websites.

14.1. CONDUCT AND RULES

14.1.1. All drivers in any Pro, World Championship or Premier Series will be held to a higher standard of behavior and

sportsmanship than standard iRacing series on and off the track. The drivers in these series are some of the best in the

world and represent Sim racing and our community. It is a privilege to drive in these competitive series, not a right. It is

expected that each driver in these select series will treat other drivers, iRacing.com officials, employees, partners and

the greater community with courtesy, respect, and dignity on and off the race track. Participants are not only expected to

conduct themselves in accordance with the iRacing Sporting Code, but also in a manner that reflects positively on iRacing,

its affiliates, and partners. Additionally, Participants shall conduct themselves in a way that is not harmful to business as

deemed by iRacing.

14.1.2. iRacing appoints a Race Official or Race Director for each Pro, World Championship license level Series or Premier

series. There could be more than one appointed Race Official. iRacing will typically make known the Lead Official or Race

Director. The official(s) will likely be in communication with the participants and will be available to answer questions. The

Race Official(s) will have general oversight and control of the Series and will represent iRacing. The race Official and/

or Race Director has full authority to represent iRacing, and his or her decisions and instructions must be followed. Not

every decision is appealable, and in those cases, the Race Officials’ decisions are final. Any decisions made by the appeal

board, are also final (See Appeals).

14.1.3. Any Race Official has the authority to remove a driver from a race at their sole discretion if they deem there is

inappropriate behavior either on the track or in voice chat.

14.1.4. All iRacing decisions are final. Drivers agree to be bound by iRacing’s Final Decision. Failure to accept iRacing decisions,

including race penalties or other penalties, could result in series related penalties or removal from the series or the

iRacing service. These select series are often very tense and come with higher stakes than standard iRacing Series. If you

are unable to accept these decisions, even if you don’t always agree with them, then this series level may not be for you.

OFFICIAL SPORTING CODE // V.2025.09.09 40

14.1.5. All decisions regarding rules, the interpretation of rules, changes in the series including termination of the series,

eligibility, prizes, general judgement, racing, racing incidents, driver participation, competition changes, schedule, schedule

changes, penalties, protests, appeals, misconduct or any other service or series related decisions lie solely with iRacing,

and all decisions are final. Other than the standard appeal procedure, decisions cannot be appealed further (See Appeals).

Any decision of any kind shall not give rise to any claim nor shall iRacing, nor affiliates, licensors, officers, employees,

directors or agents be liable in any way for any legal or other remedy, damages or loss of any kind.

14.1.6. Any series or race is subject to change at any time.

14.1.7. iRacing may suspend, terminate, or delete any Participant’s account for any reason or no reason with or without notice.

14.1.8. iRacing is not responsible for any damages, loss, liabilities, injury, satisfaction or disappointment incurred or suffered

by a Participant as a result of participating in a race/series or accepting any prize.

14.1.9. iRacing can change or modify the Sim, software, cars, tracks, and rules at any time. iRacing is not responsible for the

untimely or any loss of access to the service (for example during a race) or connection quality to the service. iRacing may

take action including removing a participant from a race or series if iRacing at its sole discretion deems the participant’s

connection quality impacts other drivers.

14 WORLD CHAMPIONSHIP, PRO, AND eSPORT SERIES – CONTINUED

OFFICIAL SPORTING CODE // V.2025.09.09 41

15GLOSSARY

15.1. GLOSSARY OF TERMS

15.1.1. iRacing, like any serious hobby or software, has a plethora of language and terms that are either unique to the simulator,

or have a slightly different meaning than the term out on a real track. This glossary should provide you with some of the

most often used terms within the world of iRacing.

3D Foliage System – A Graphics feature which procedurally generates 3D foliage of an appropriate biome type at

tracks which are seeded with the system. Foliage may include grasses, shrubs, boulders, cacti, flowers, and other

small environmental assets. 3D foliage has no impact on driving or physics, but should decorate the world much

more realistically. You can control the appearance and detail of the system from the Graphics Options menu.

Active Reset – An iRacing feature that allows a driver in a solo offline session to set a single save point for their car state

with a key press (Save Start Point). The driver can also set an end point, and then load the save point with another key

press (Run). A custom sector delta is also created to help the driver repeatedly practice the selected portion of the track.

Admin – An administrator for an event. Admins possess special powers during an event to help run the race,

such as being able to manually trigger flags and disqualify drivers. When creating a Hosted Session, the creator

can select Admins.

AI Racing – A form of solo competition in which a member competes against computer-controlled opponents.

Users have a full range of customization options available when creating these Sessions including selecting the

car(s), track(s), Series options, AI difficulty and skill ratings, paint schemes, and much more.

Appeal – Process by which a member who was assessed a penalty may attempt to overturn the penalty by

submitting a reasonable and logical counter argument to iRacing.com. (See Appeals).

Auto Fuel System – A selectable refueling option which provides you with enough fuel to reach the end of the

event, or a full tank if needed. The amount is determined by the car, track, your driving behavior throughout the

Event, and other variables.

Black Flag – A signal of warning or penalty during an event. (See Black Flag).

Blocking – When a leading driver actively adjusts their driving line based on the actions and/or positioning of a

pursuing driver in an attempt to prevent them from passing. (See Breach of Rules).

Blue Flag – A signal indicating faster cars are approaching. (See Blue Flag).

Car Class – A competitive grouping of vehicle models. The vehicles are usually of equal quality and type to

promote fair competition, such as the three models of NASCAR Cup Cars, the GT3 cars, GTE cars, and many

more. Some car models are alone in their own car class.

Clutch Assist – One of several driving aids available within iRacing that helps in some way with shifting gears.

These include: Auto Clutch, Auto Blip, and Auto Shift. Some events may restrict the use of these driving aids.

Championship Points – Points earned when participating in Ranked Official Race events based on performance.

(See Competition).

Checkered Flag – A signal indicating the end of a Session, Warm-Up, or Race. (See Checkered Flag).

OFFICIAL SPORTING CODE // V.2025.09.09 42

Competition Divisions – Ten groupings of similarly skilled drivers that form based on participation in a Series or

Time Attack. (See Divisions).

Connection Black Flag – A type of black flag penalty that may be assessed to drivers with unstable connections

to the race server. These drivers become intangible, are immediately teleported to their pit box, and a tow timer

is applied. The team or driver may rejoin the event if the driver’s connection stabilizes.

Consolation Session – A Race session that can be held during Heat Racing events in which the top competitors

who did not advance directly to the Feature event hold a Race. Based on Heat settings, the winner(s) of this

event may advance to the Feature event.

Corner Multiplier – A variable, based on the complexity of the track, applied when averaging recent results into a

driver’s Safety Rating. (See Corner and Incident Multipliers).

Customer ID# – A unique number assigned to each Member upon account creation. This number can be used

and shared to aid Members finding each other, and should always be shared when contacting Customer Service.

Damage Model – Damage to cars in iRacing is simulated based on physics, energy calculations, and physical

properties. Many systems and properties can be affected by car damage including paint scrapes, bent

suspensions, removed tires, and blown engines. Damage sustained also impacts a car’s ability to perform

correctly, and some damage can be repaired in the pits. This system received a long-term overhaul update

completed for all cars in 2024 Season 3.

Declare Drivers – Some Team Racing Events require a team member to declare themselves and/or their

teammates as drivers for a Team Session during registration. Any team members not declared as drivers will

only be allowed to join as crew. (See Team Registration).

Dirt Oval – One of several license classes available within iRacing. Dirt Oval racing is defined by specialized cars

driving on circular tracks composed completely of a dirt racing surface.

Dirt Road – One of several license classes available within iRacing. Dirt Road racing is defined by a variety of types

of cars and trucks driving on non-circular tracks composed at least partially of a dirt racing surface. This includes

rallycross racing and dirt truck racing.

Disable Car Damage – User-created sessions have the option to entirely disable car damage of all types,

which causes all sustained damage to be repaired immediately after the wreckage settles, or a few seconds

after it occurs.

Disqualified – Scoring Ended – A form of disqualification (DQ) where the driver or team’s score, progress,

and results are now finalized and may no longer change. The score is frozen and racing officials have put

down the pencil. (See Black Flag).

Disqualified – Scoring Invalidated – A form of disqualification (DQ) where the driver or team’s entire participation

has been nullified and voided – they will earn no score, progress, or points, and are automatically placed in last

place. This is a severe penalty where racing officials have intentionally destroyed your results.

(See Breach of Rules).

Divisions – Groupings of drivers for a Series based on skill level, previous performance, and iRating. Ten Divisions

are formed by equally separating all participating drivers – Rookie Drivers form an 11th Division. (See Divisions).

Drive Fair Share – When this rule is in effect for Team Racing events, at least the minimum number of drivers

specified by the session must drive the car a “fair share” of the team’s laps, or the team will receive a post-race

disqualification. A fair share is currently defined as at least 25% of an “equal share” of the laps.

(See Team Registration).

Drive-Through – A penalty requiring the driver to enter the pits and drive through pit lane without stopping for

any reason. Race Control will clear the penalty as the driver exits pit lane. Drive-Through penalties may not be

served alongside any other black flag penalty applied to the driver.

Driver Change – During some Team events, the driver of the vehicle must be swapped with a different team

member in order to prevent disqualification. Some Team events also require each Team driver to drive a “fair

share” of the event based on it’s duration and team size.

Driving Aids – A system that includes several options for assisting a learning driver. These can be found on the

Options screen. Some Driving Aids are not allowed in some session types.

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OFFICIAL SPORTING CODE // V.2025.09.09 43

Drop-To-End – Often also called an “End of Line” (EOL) penalty. A penalty which requires the driver to drop to the

back of the pacing field before the restart of the race. Failure to do so will result in an additional penalty.

Dynamic Sky – A weather option that causes the sun and clouds to move realistically as the Session time

advances. Movements of these bodies cause racing parameters, such as temperature, lighting, and shadows,

to change throughout the Session.

Fast Repairs – A special type of repairing that immediately restores a vehicle to factory fresh, removing any and

all damage. Many events do not allow these types of repairs, or only allow a limited number.

Feature Race Session – The final Race session held during Heat Racing events. Any Safety Rating and iRating

adjustments will be fully weighted in this session.

Fixed Setup – An event classification where participants are required to utilize an identical pre-built package

of the customizable settings for a vehicle. Some events require Fixed Setups, meaning all vehicles are using

identical setups and vehicle parameters.

Force Feedback (FFB) – Physical impulses and forces that are applied to a user’s racing wheel hardware

based on in-Simulator events such as curb strikes, rumble strips, lack of power steering, and collisions.

These movements aim to better simulate the physical experience of driving. Not all racing wheel hardware

is equipped to provide FFB, but those that are may be customized to a varying degree in order to fine-tune a

users experience.

Forfeit – Withdrawing and leaving an event which has already started. Drivers who forfeit a race will be credited

with a last-place finish and earn 0 Race Points for that race. The race will also be counted in their Race

Week Average.

Formula – A license type for asphalt road racing that includes cars without fenders.

Forums – The private online discussion community for iRacing Members. Connect with other Members, discuss

your favorite car or Series, learn about new releases, and share your knowledge with the community.

Full Course Caution – A period when on track racing is neutralized by race control (See Yellow Flag).

Green Flag – A signal indicating the start of a race, a clear track, or a cancellation of a previous flag condition.

(See Green Flag).

Grid – The order and array of vehicles at the start of a Race session. This order is usually determined by

performance in Qualifying sessions that precede the Race. (See Qualifying).

Heat Racing – A Race event structure that can include multiple small session events. The event can be

structured like a real-world race weekend or tournament, where performance in early events determines

eligibility for participation in later events. Heat Racing can include Practice, Qualify, Heat, Consolation, and

Feature sessions.

Heat Session – A Race session within a heat Racing event. The results of a Heat session can impact the

participants in the Feature race session. Any Safety Rating and iRating adjustments will be weighted by 50% in

this session.

Hosted Session – A user-created event. These events are highly customizable – able to feature any car(s)

and track desired, as well as session types, special rules, team and participant settings, weather and track

parameters, and more. Hosted Sessions may be purchased at $0.50 per hour of race server time.

(See Hosted Sessions).

Incident Limit – A maximum number of Incident Points that may be accumulated by a participant before Race

Control automatically disqualifies and removes the driver from the session. (See Incidents).

Incident Multiplier – A variable, based on the severity of incidents, applied when averaging recent results into a

driver’s Safety Rating. (See Corner and Incident Multipliers).

Incident Point – Points earned by participating in incidents during a Session. Different types of incidents carry

different weights, and these points are a major factor when determining changes in Safety Rating at the end of a

Session. (See Incidents).

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OFFICIAL SPORTING CODE // V.2025.09.09 44

Incident Threshold – A number of Incident Points that each time a driver or team exceeds earns them a drive-

through penalty. Most often used in endurance racing as an alternative to full disqualification for incident limits.

iRacing Credits – A currency awarded by iRacing to Members. iRacing Credits are awarded each Season

through Race Participation (up to 10.00 iRacing Credits per Season), and they may also be awarded by iRacing

for other reasons as applicable.

iRacing Dollars – Converted currency saved to a Member’s account that may be used for a variety of purchases.

iRacing Dollars may be purchased directly from the iRacing Store at a 1.00 to $1.00 USD rate. They are also

awarded when a Gift Card code is redeemed. They may be gifted to other Members, but not transferred from

one account to another.

iRating – Values each member possesses that measure the overall skill and proficiency within each license type.

iRating is used to ensure competitive racing by having similarly ranked drivers participate in the same Sessions,

and is adjusted after each Official Session based on each driver’s performance. (See iRating).

Joker Lap – An alternate section of a track unique to Rallycross racing that must be driven a certain number of

times. Joker Lap sections always differ from the standard circuit, and change the ideal running lines and strategy

for the lap(s) that use them. The number of times a Joker Lap must be completed is defined by the event itself.

Joker Laps may not be used during Qualifying, Time Trial, or Time Attack.

League – A private social group created and run by Members. Leagues often focus on a particular type of racing,

or consist of a group of Members who enjoy racing together. Leagues may use Hosted Sessions to create and

run their own private Series and Seasons, including championship point structures.

License Class – An overall skill rating each Member possesses for each type of racing. License Classes are

divided into tiers of ascending skill, and may be adjusted based on Safety Rating. (See License Class).

License Demotion – The process by which a Member’s License Class may move down a tier. Based on Safety

Rating, this may happen during a Season, or at the end of a Season. (See License Class).

License Promotion – The process by which a Member’s License Class may move up a tier. Based on Safety

Rating, this may happen during a Season, or at the end of a Season. (See License Class).

Local Caution – A yellow flag to indicate an incident ahead (See Yellow Flag).

Lone Practice Session – A Practice Session where all drivers have their own separate instances of an

identical track.

Lone Qualify Session – A Qualify Session where all drivers have their own separate instances of an identical

track. Performance during Qualify Sessions determines the starting grid order for an associated Race Session.

(See Qualifying).

Loss of Control – A vehicle event that incurs incident points. The specific parameters for determining a loss of

control event and the incident points incurred may be unique for each license type. (See Incidents).

Lucky Dog – An optional rule whereby when a Caution flag flies, the first driver one lap down gets their lap

returned. This essentially grants one free lap crossing to the first car which is down at least one lap at the start

of any Caution period. This can restore a car to the lead lap. Lucky Dog can not be enabled if caution laps are not

being counted as race laps.

Marbles – Small fragments of shed tire rubber that litter the track during a race. As a race goes on longer, more

marbles accumulate. The presence and amount of marbles adjusts tire grip. Some events control the carry-over

and/or starting level of marbles on the track.

Meatball Flag – A black flag with an orange circle. The nickname for a Black Flag penalty that indicates your

vehicle has suffered excessive damage and it is unsafe to continue racing. The driver must return to the pits for

required repairs or be disqualified. (See Black Flag).

Member – An iRacing user.

Minimum Participation Requirement (MPR) – The least amount of events in which a Member must participate

in order to be eligible for a License Class promotion. All Non-Rookie License holders are required to participate in

at least four Official Sessions. (See Minimum Participation Requirement (MPR)).

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Multiclass – A racing event where two or more completely separate classes of vehicles are competing at the

same time. Cars within each class are actively competing with each other, but not directly with the cars in the

other classes. Essentially, two or more separate events are run at the same time. Standings are generated for

each class when the event is completed. (See Multiclass Racing).

Official – A Ranked Session becomes Official when a specified threshold of participants is met or exceeded. When

a Ranked Session “goes Official,” all participants will have their iRating adjusted based on their performance

within that group of drivers. Drivers’ Safety Ratings are affected based on performance during Ranked Official

events. (See Driving Skill Rating).

Open Practice Session – A Practice Session where all drivers (up to the maximum allowable drivers per track)

are present on the same instance of the track.

Open Qualify Session – A Qualify Session where all drivers (up to the maximum allowable drivers per track) are

present on the same instance of the track. Performance during Qualify Sessions determines the starting grid

order for an associated Race Session. (See Qualifying).

Open Setup – An event classification where participants are allowed to freely adjust any of the customizable

settings for a vehicle. Some events allow Open Setups, meaning all vehicles may use whatever setups and vehicle

parameters they wish.

Opponent Roster – A saved group of AI Drivers. Individual AI Driver properties are highly customizable, and

groups of them are saved as Opponent Rosters. Opponent Roster files can even be shared between users.

Oval – One of several license classes available within iRacing. Oval racing is defined by cars driving on circular

tracks composed completely of an asphalt racing surface. This includes most NASCAR racing and some Formula

or open-wheel racing

Pace Car – A race official vehicle used for rolling starts and leading caution laps. Drivers must obey Race Control

commands and follow the pacing order whenever this vehicle is on the track. In iRacing, the pace car is driven

automatically by Race Control itself. (See Starting. and Yellow Flag).

Paint Shop – An area of the iRacing interface where car paint schemes, colors, sponsors, and other cosmetics

may be customized. Some vehicles have restrictions, but nearly everything is fully customizable, including

downloading a car template and creating your own pattern from scratch. Driver suit, helmet, and body are also

fully customizable in the Paint Shop.

Participation – Participation is defined as the earning of championship points from a Race Session, and

completing at least half (rounded down) the number of laps that were completed by the Race winner for your

selected Car Class. (See Participation).

Pit Box – The area in pit lane where each team may administer pit service and serve pit penalties. A pit box is

assigned to each team at the start of an event. Depending on the number of participants and the number of pit

boxes available at a given track, some participants may share the same pit box. In these situations, while in pit

lane, the physical collision of the car will be disabled so that two or more cars can overlap the same position in

the world.

Pit Lane – The area of a track where teams may drive in order to get to their pit box for pit service or serving

penalties. Each pit lane is unique to each track, and pit procedures differ for different types of racing.

(See Pit Procedures].

Post-Race Penalty – A penalty applied to a driver after the conclusion of a race. The penalized driver may receive

a time penalty, lap penalty, or disqualification based on the severity of the offense. These penalties are applied

after the race has concluded, and appear in the race results.

Protest – A protest is a formal report of a breach of the iRacing Official Sporting Code, Racing Rules, Club Rules,

Series Rules, or other official iRacing.com rules or regulations. Protests are filed using official channels within

iRacing, and must be filed within seven days of the violation. Protests are reviewed directly by iRacing staff.

(See Protests).

Qualifying Conduct Scrutiny – A system that may be enabled during Qualifying Sessions to help prevent

unrealistic preparation exploits. The system has several levels of strictness, and if it detects unusual driving

habits, it warns the driver of possible unsportsmanlike conduct before it may disqualify them. (See Qualifying,).

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Race – An event session type where drivers directly compete against each other for position. Race sessions may

be measured in laps or time. (See Race).

Race Control – The system that governs event procedures including: managing starting grid positions, throwing

appropriate flags, pit procedures, pace car actions, administration of penalties, tracking racing positions, and

much more. Race Control is an automated system at the core of much of iRacing. Race Control can also be

assisted by event admins. (See Race Procedures and Flag Signals).

Race Down – When a driver participates in a series primarily intended for drivers at a License Class lower than

their own. (See Series Eligibility).

Race Points – A numeric score earned based on performance and difficulty of a ranked official event. Race Points

are used to determine Race Week Points, which are in turn used to determine Season Championship Points.

(See Individual Championship Points).

Race Week – The usual duration for an individual event within a Series. Race Weeks begin and end on Mondays

at 23:59 UTC.

Race Week Points – A numeric value based on averaging a drivers’ Race Points each week. The best

eight values of Race Week Points are totalled to determine a driver’s Season Championship Points.

(See Individual Championship Points).

Rain Race – If track water saturation reaches a predetermined threshold, the event will be declared a Rain Race.

When a Rain Race is declared, a variety of processes, procedures, and rules are irrevocably changed.

(See Rain Racing).

Ranked – An event hosted by iRacing in which driving performance will influence Safety Rating for the appropriate

license type. If the event has enough participants to become Official, iRating will also be influenced by the Race

results. (See iRacing Sessions and Competitions).

Register – The process of joining an event. This includes both joining an event as a driving participant, or a team

member in a non-driving capacity, or even as a spectator. When you register, you are able to join the Session.

Replay – A saved version of a completed event that can be loaded and watched. Replay files utilize iRacing data

and allow a user to view the action from dozens of cameras in order to re-watch the event. Users control the

playback and cameras, and video can be recorded.

Reset (Tow) – The equivalent of calling for your team tow truck. Your car is moved forward around the track

and placed directly into your pit stall. You will then be held there for an amount of time applicable to the journey.

(See Pit Procedures).

Restart – A rolling start following a race Caution (See Starting).

Results – The current or final standings of an event or Series. Results showcase the performance of all

participants, and display Series advancement, such as Championship Points.

Road – One of several types of track available within iRacing. Road tracks are defined as non-circular tracks

composed completely of an asphalt or concrete racing surface. Both the Formula and Sports Car license types

perform most of their events on Road-type tracks.

Rolling Start – A method for starting a race event where the gridded cars move around the track in formation

and begin the race as they approach the start/finish line. This format is most often used in Oval racing.

(See Starting).

Safety Rating – A value assigned to all racers as a measure of the driver’s overall safety record within each

license type. The higher the value, the more consistently safe a driver is on the track. Safety Rating is a value

between 0.00 and 4.99. (See Safety Rating).

Season – A quarterly division of time each year in which most Race Series are held. Traditionally, iRacing’s largest

content and feature updates are released during the final week of each Season. License Class changes also

happen at the end of each Season. (See Sanctioning).

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Season Championship Points – The total of the best eight values of Race Week Points. This value determines

final Series rankings. (See Individual Championship Points).

Season Time Trial Points – The total of the best eight values of Time Trial Points. This value determines final Time

Trial rankings. (See Time Trial Points).

Series – A sequential progression of Official events that change each week and cater to a specific car or car

class. Championship points are earned each week and stats are tracked for all participants. (See Sanctioning).

Server – The iRacing networked computer which hosts an event. iRacing possesses several network centers

around the world, and events automatically take place on the server which is best suited for the registered

participants, based on geography, when the event starts. Specific race servers may also be used for special

Series, or when a user creates a Hosted Session.

Session – A portion of an iRacing event. This includes Practice, Qualifying, Race, Time Trial, and Time Attack, as

well as the divided portions of a Heat Racing event. Sessions are Official if the event was created by iRacing, and

they are Unofficial if they were created by a Member. (See iRacing Sessions and Competitions).

SpeedTree – A 3D vegetation modeling and rendering system designed for films and real-time games.

Splits – The division of event participants into separate groups to enhance competition based on such factors

as iRating. Splits are created when more than the maximum number of participants wish to participate in a

single event. iRacing runs identical events in parallel and distributes participants between the parallel sessions to

optimize competition. (See Race Splits).

Sports Car – A license type for asphalt road racing that includes cars with fenders.

Spotter – A team member who watches an event and is able to assist a driver by giving information as to what

is going on around their vehicle or elsewhere on the track. An option exists that allows Members to freely join a

driver as a Spotter. iRacing also includes a default spotter who can automatically assist you.

Standing Start – A method for starting a race event where the gridded cars wait and watch for the green flag to

be thrown to officially start the race. This format is most often used in Road racing. (See Starting).

Start Zone – A designated area for start and restart behavior at a track. A Start Zone is defined by artwork on

the track apron or painted walls; it starts with a double red line on the outside wall and ends with a single red

line. (See Starting).

Stop-and-Go – A penalty which requires the driver to enter the pits, return to his or her pit box, and come to a

complete stop inside the box. Race Control then releases them to rejoin the race. If a driver with this black flag

enters their pit box while having pit stop actions selected, the penalty becomes a Stop-and-Hold instead and

additional time is added to the penalty.

Stop-and-Hold – This penalty requires the penalized driver to enter the pits, return to his or her pit box, and come

to a complete stop inside the box. Race Control will then hold the driver for a specific duration of time before

releasing them to rejoin the race. If a driver with this black flag enters their pit box while having pit stop actions

selected, additional time is added to the existing Stop-and-Hold penalty. Pit actions may not be performed while

the penalty clock is ticking down.

Strength of Field (SOF) – A value assigned to a Session based on the total iRatings of the drivers in the event.

A high SOF results from a high average iRating, and this in turn can result in larger amounts of Championship

Points being awarded as a result. (See Race Points).

Subsession ID – A unique number assigned to each event Session upon launch. This number can be used and

shared to aid Members finding the same Session, and should always be shared when contacting Customer

Service with any issues regarding the Session.

Super Session – A special event race session within a public series that is structured as a showdown of the

top point earners for the week. Super Sessions are always scheduled for a predetermined time and date. The

Super Session utilizes the same race format and settings that all drivers faced that week, and only the top point

earners for the week are allowed to join – a final re-match.

Tanking – Driving in a manner to intentionally lower one’s own License Class, iRating, and/or Safety Rating.

(See Intentional, Retaliatory, and/or Malicious Wrecking).

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Team – iRacing Members may organize into groups in order to participate in Team events. These events require

participants to register as a group of at least two Members, who will often share driving responsibilities during

the event.

Telemetry – Raw data generated from the Simulator in real-time collected on a variety of useful variables

for analysis. This includes data such as tire temperatures, rpm, fuel level, shock velocity and deflection, and

wheel speed.

Test Drive – A lone Session in which a Member specifies a desired car and track combination, as well as some

track and weather settings. Members may Test Drive with any content they own.

Time Attack – A form of solo competition in which drivers attempt to perform the fastest single lap with a given

car and track combination. Time Attack competitions follow a weekly schedule that usually match iRacing Official

Series, and seasonal winners are crowned. (See Time Attack).

Time Trial – A form of solo competition in which drivers attempt to perform a specified number of consecutive

laps without incident with a given car and track combination with the best possible time. (See Time Trial).

Time Trial Points – A numeric score earned each week based on performance of a Time Trial event. Time Trial

Points are used to determine Season Time Trial Points. (See Time Trial Points).

Tire Compound – Refers to different tire types that are available to some cars. These can be harder or

softer tire construction, and also could be for different driving conditions such as rain.

ttRating – Time Trial Rating. A numeric value used to determine Time Trial Competitive Divisions. ttRating is

earned by performing well in Time Trials. (See Time Trial Rating (ttRating).

Unofficial – A Ranked Session remains Unofficial until a specified threshold of participants is met or exceeded.

When a Ranked Session “goes Official,” all participants will have their iRating adjusted based on their

performance within that group of drivers. Drivers’ Safety Ratings are affected based on performance during

Ranked Unofficial events. (See Driving Skill Rating).

Unranked – An event hosted by iRacing in which driving performance will not influence Safety Rating or iRating.

(See iRacing Sessions and Competitions).

Up Next – A section of the iRacing interface which displays all Sessions created by iRacing that are scheduled to

start within the next 30 minutes.

Warm-Up Session – An optional Session after Qualifying and prior to the Race Session which allows drivers,

broadcasters, administrators, and spectators a bit of extra time to prepare before the starting the Race

Session. (See Warm-Up).

Wave-By – A Race Control signal given to drivers between the pace car and the race leader during the final lap

of pacing which informs them to pass the pace car and begin catching up to the rear of the pace pack.

(See Wave-By).

Week 13 – Traditionally the final week of an iRacing Season. With the start of this week, most iRacing Official

Series end, and single week Unranked events with a focus on fun fill the events calendar. Week 13 also usually

sees the deployment of iRacing’s quarterly updates and new content.

White Flag – A signal indicating the start of the final lap. (See White Flag).

Withdraw – The process by which an event participant removes themself from the event. Depending on timing,

this may have no penalty, or the driver may forfeit their position in the standings if the event had already started.

(See Individual Registration).

Yellow Flag – A signal indicating a caution of some kind. (See Yellow Flag).